Total War: WARHAMMER III

Total War: WARHAMMER III

177 ratings
Too Many Activatable Skills 6.x (SFO Safe)
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Tags: mod
File Size
Posted
Updated
779.197 KB
5 Jun, 2023 @ 9:14am
9 Jun @ 3:26pm
41 Change Notes ( view )

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Too Many Activatable Skills 6.x (SFO Safe)

Description
SAVE GAME AND MULTIPLAYER SAFE
(Can be added and removed at any point in time)

Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875046977

Version with AOE Visual Ring Removal:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290510918


What it does: "Reduce the performance of activatable skills by 1/3 and make them passive."
For me this mod is ideal, especially if you have multiple activatable abilities among multiple characters/units. Less micro and clicky intensive, and allows you to focus more on other aspects of battles

---------------------------------

Surprise update! I've rebuilt the mod from the ground up as some db tables updated and it'd be a whole thang to try and troubleshoot it.

If you encounter any weirdness, issues, balance concerns - please let me know. Try to be detailed as possible:

Faction
Lord/Hero/Unit
Ability Name
What it does
weirdness/issues/balancing

yadda yadda
188 Comments
Ooh-la-la, It's GAGA!! 27 Jun @ 9:19pm 
19 lightning mages go bzzzzzzzzz
Zach  [author] 27 Jun @ 2:04pm 
While amusing - if that's possible to do, its outside the intended scope of TMAS
Ooh-la-la, It's GAGA!! 26 Jun @ 5:44am 
auto-casting when?
Mlgbonked 21 Jun @ 8:11pm 
Yeah that's entirely on me sorry about that. I didn't even think about mod conflicts since every other skill I saw so far was appropriately balanced. Seems Radious was the culprit and that makes sense since the mod isn't (radious safe).
Zach  [author] 21 Jun @ 4:34pm 
Just checked both the mod file and loaded it up in game - undeath resurgent is appropriately scaled to be a passive. My immediate thoughts are to make sure you're using only one version of tmas, its up to date, and make sure you have no conflicting mods with it
Mlgbonked 21 Jun @ 4:30pm 
Vampire Counts
All lords with the skill, tested on Vlad and a standard vampire lord
Undeath Resurgent
Provides Melee Defence and Leadership to allies in an area.
The Melee Defence buff hasn't been cut into a third of it's original value so it provides a constant 35 Melee Defence buff to allies in range which is crazy.
Zach  [author] 12 Jun @ 5:54am 
Hello!

So what TMAS does is convert activatable abilities into passives so that they don't require manual activation

Abilities like what an item/banner may give you, and lord/hero/unit skills. This does not convert ALL abilities, only ones that meet the criteria of being converted.

No spells are converted into passives. By subscribing and enabling the mod, you need not do anything else to "use" it. If you put a put a skill point into an ability that is made passive by TMAS, you need not put anymore thought into it. Once you are in battle, that ability will not show on your hotbar for activation, it will simply already be active in a permanently passive state. It will still show up on the unit card(s) for you to view.


As far as auto casting spells, thats beyond the goal of TMAS
Flicker 12 Jun @ 1:00am 
hello there Zach, first of all thank you for your mod. I just wanted to ask how to use this, im playing Chaos Dwarf, and had built my Astrogoth with so many spells but i see they are still being active. im a bit confused, any clarification would be greatly appreciated, and even if im being dumb, you can say it. i dont know if im reading the mod desc wrong or thinking it might do what i think it might do, which is changing the active spells to passive and them auto-casting them?
Zach  [author] 11 Jun @ 6:07am 
Vine dragon scale was removed from tmas

Anything that causes a unit to not be able to move, or inflicts rampage was removed as they weren't supposed to be in tmas to begin with. Some holes in the filtering :summer2019tortoise:
Unexpected Katz 11 Jun @ 3:31am 
Was Vine Dragon Scale changed recently? I believe it had permanent effect of rooting everyone around few days ago. Now it works as in vanilla. i'm trying to find what i changed on my mod list that removed this effect and your mod seems as good first guess...