Garry's Mod

Garry's Mod

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Lua Rollercoasters [STool] FIXED!
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
File Size
Posted
Updated
27.948 MB
6 Jun, 2023 @ 5:35am
1 Aug @ 12:27pm
6 Change Notes ( view )

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Lua Rollercoasters [STool] FIXED!

Description
Original description:
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This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.

Frequently Asked Questions
Q: My tracks are all yellow and black, they look nothing like the pictures. What gives?
A: You need to update your clientside mesh. This can be done in the bottom of the supertool (the big update mesh button) or by running 'coaster_update_mesh' in your developer console.

Q: What's this whole 'Track ID' system? What's it for?
A: Every track you build has a specific ID associated with it. All nodes under the same track id are part of that entire coaster. This makes it easier to manage completely seperate coasters. Also, this let's you make carts go 'off da railz' onto another seperate track.

Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!
A: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool.

Q: How do I get my tracks to look wooden (or something else)?
A: In the Supertool, go to the furthest right tab, labeled settings. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Select which track type you want, click on your track, and rebuild the mesh. Tada!

Q: How do I vomit/scream?
A: While in a cart, press left click on your mouse to scream, and right click to vomit. Set coaster_cart_cooldown 0 on the server to remove the 'cooldown' between vomiting and screaming.

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This addon offers you a fix of Lua Rollercoasters addon made by Foohy

Features:

- Fixed errors while looking at nodes
- Added more cart models
- Fixed errors while selecting in menus
- Added better derail sound
- Fixed the physmesh generator
- Fixed the UI issues which have been introduced since recent updates


Tags: Rollercoaster, build, fix, no errors, without errors, Lua Rollercoasters, fixed, extended, Dark Carnival, L4D2, HL2:EP1, Van throw
131 Comments
King godmodorah 1 Aug @ 8:01am 
how do u spawn carts?
♦ScottRim♦  [author] 28 Mar @ 1:18pm 
I can't currently maintain this addon as I'm being busy with other new projects, I might pay it some time though
WaterWaifu 28 Mar @ 12:12pm 
does this work on the beta branches? i need it to use the media player mod, and its spamming errors
WaterWaifu 28 Mar @ 11:02am 
i get spammed with errors when i try to use it
grubchucker 7 Mar @ 12:35pm 
i CANT spawn any carts :(
errollees 11 Feb @ 1:02am 
there's probably certain mods that cause the issues, i've 800+ addons and it works perfectly
♦ScottRim♦  [author] 11 Dec, 2024 @ 3:10am 
Press use key either on cart or rails
Cm.the.robot 10 Dec, 2024 @ 5:16pm 
how do I get in the cart?
mrswormsweat 29 Nov, 2024 @ 3:05am 
When using this performance metrics addon steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367512048 , the library it requires, and this Lua Rollercoasters addon, there is a hook called coaster_cart_screenshake that's always on even if no rollercoasters get made. I believe there is a way to remove hooks to fix this issue or perhaps it's more complex than that. To me, this takes 5 ms of time per second as claimed by the performance metrics when I am getting 530 fps with gmod_mcore_test 0.
BenParos 7 Nov, 2024 @ 1:28am 
it can be tried