X4: Foundations

X4: Foundations

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AnotherExplorer
   
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6 Jun, 2023 @ 1:10pm
19 Jul, 2023 @ 1:32pm
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AnotherExplorer

In 1 collection by JanPanthera
JP_ModCollection
21 items
Description
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# What does "_AnotherExplorer" do for you?
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~ This script enables your ship to explore a sector or the entire galaxy by seeking out Stations, Jumpgates, Accelerators, and Superhighways.
~ The "Assist" assignment enables multiple ships to collaborate with an _AnotherExplorer ship for joint exploration.
~ Involvement in the exploration process provides valuable experience for pilots and service crew members, as deemed deserved by their performance.
~ Full control over ship actions during periods of inactivity, including docking, flying to specific points, or following another ship.
~ Utilizes the integrated sector activity and sector travel blacklists within the game to exclude stations and sectors based on faction ownership.
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# How to use this mod:
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~ Give your ship the default behavior "_AnotherExplorer - Sector" and check its options.
~ Give your ship the default behavior "_AnotherExplorer - Galaxy" and check its options.
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# Options you can choose:
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~ Ownerless Sectors? -- Should the ship search for unknown objects in sectors without an owner?
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~ Jump gates? -- Should the ship include jump gates?
~ Active jump gates? -- Should the ship include active jump gates?
~ Inactive jump gates? -- Should the ship include inactive jump gates?
~ Accelerators? -- Should the ship include accelerators?
~ Active accelerators? -- Should the ship include active accelerators?
~ Inactive accelerators? -- Should the ship include inactive accelerators?
~ Superhighways? -- Should the ship include superhighways?
~ Active superhighways? -- Should the ship include active superhighways?
~ Inactive superhighways? -- Should the ship include inactive superhighways?
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~ Stations? -- Should the ship include stations in general?
~ Wharfs? -- Should the ship include wharfs?
~ Shipyards? -- Should the ship include shipyards?
~ Equipment docks? -- Should the ship include equipment docks?
~ Trading stations? -- Should the ship include trading stations?
~ Pirate bases? -- Should the ship include pirate bases?
~ Scrap processing facilities? -- Should the ship include scrap processing facilities?
~ Defense stations? -- Should the ship include defense stations?
~ Faction Headquarters? -- Should the ship include faction headquarters?
~ Factories? -- Should the ship include factories?
~ Construction Sites? -- Should the ship include construction sites?
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~ Idle Time -- The time the ship waits until it tries to find new work.
~ Idle: Move to? -- Should the ship move to a specific point when it has nothing to do?
~ Where to move? -- The position to which the ship moves in the idle state.
~ Idle: Follow -- Should the ship follow another ship when it has nothing to do?
~ Who to follow? -- The ship that the idle ship should follow.
~ Idle: Docking? -- Should the ship dock at a station when it has nothing to do?
~ Find a Station? -- Should the script automatically find a station where it can dock to idle?
~ Where to dock? -- The station to which the ship should dock to idle.
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~ Show Messages? -- Should the script show messages like when the ship goes in to Idle state on the screen?
~ Write to logbook? -- Should the script write informations like when the ship goes in to Idle state to the logbook?
~ Add Order tag? -- Should the ship's name be tagged with an order tag (AE-G, AE-S)?
~ Save Order Settings? -- Do you want to save your order settings?
~ Reset Order Settings? -- Do you want to reset your order settings?
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# And at the end:
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For suggestions, bug reports, feedback on translations, or if you feel something was left out in the description,
please join my Discord server at https://discord.gg/UdWs6hX. Your input is crucial for the ongoing improvement of the script.
Join the community, share your thoughts, and help shape its development.

Feel free to reach out and contribute!

Also available on:
~ GitHub: https://github.com/JanPanthera/JP_X4Mods_2023/tree/main/JP_X4Mods_2023/JP_AnotherExplorer
~ Nexus Mods: https://www.nexusmods.com/x4foundations/mods/363
~ Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2985846221
Popular Discussions View All (1)
7
8 Jun, 2023 @ 10:20am
Rus lng
aladinaleks
30 Comments
Twinki 31 Dec, 2024 @ 12:06pm 
Ships also getting stuck on super-highways
Quadraxis77 9 Nov, 2024 @ 6:29am 
Ships getting stuck on superhighways.
Terraformer 15 Sep, 2024 @ 5:40am 
Hi. In 7.1x galaxy explorers stuck on superhighways - they don't fly them through.
Draconix26 12 Sep, 2024 @ 11:09am 
I dont see an option for assist. I remember there use to be something about changing fleet name to setup explorer fleets.
Stairway to Levin 19 Jun, 2024 @ 1:46pm 
Mod is broken for me in 6.20. I can't set my pilots to explore the galaxy even if they have piloting level 2. Discord is abandoned.
ALEX 24 Nov, 2023 @ 2:26pm 
I'm playing with the mod "XRSGE - REALSPACE GALAXY EXPANSION" and it looks like this order doesn't work as it should, it doesn't look for stations that definitely exist, it tells me that there are no objects for research
Kater Lysator 8 Oct, 2023 @ 8:39am 
Same Problem here, starts out perfect, after a while, they stop. I can clearly see unexplored jumpgates and since i know the game well enough, i know it´s not an enemy sector.

Also, In the description it says that the "Asssist Assignment" makes explorers work together...that assignment does not exist in my game. I just have the usual, Defend, Attack with, Intercept for, Bombard for and Mimic. Maybe an outdated info? or a bug? or some potential incompatibility with a different mod?
King 6 Oct, 2023 @ 5:00pm 
Any idea whats wrong? When i started a new game it worked fine, my scouts would fly to each sector.

About 3/4 the way through though the scouts stopped working. Even if there are unexplored regions, and jump gates that havent been flown through, when I set their default behavior to "explore galaxy", and leave everything on default, they instantly go idle and say something along the lines of 'no available places in my work space'.

The sectors aren't on any blacklist, I just opened up Kingdoms End even when parking a scout IN Kindoms End they still are idle.