Barotrauma

Barotrauma

1,044 ratings
Malachite
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File Size
Posted
Updated
25.590 MB
9 Jun, 2023 @ 11:53am
5 Jul @ 3:43am
19 Change Notes ( view )

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Malachite

Description
Class: Mobile Outpost
Price: 100 000
Tier: III
Recommended crew size: 5 - 12
Dimensions: 108x24m

[CLASSIFIED] Coalition Top Management Only:

Class: Mobile Outpost / Experimental Weapons Platform
Price: 100 000
Tier: IV
Recommended crew size:
5 Veteran ꙰
or
6 Professionals ≛
or
7 Experienced ⋆
Dimensions: 108x24m
Objectives: Securing trade routes. Advanced weapons testing. A safe haven for the coalition leaders in the event of political instability.

Some of the features:
Combat shuttle
Light boarding/bombing drone
Heavy repair drone
Virtual Assistant ( Art & Help with XML by Thy Good Boy)
(Don't activate Malachite and Golden Age together to avoid errors)
Elevator (monorail) - stable version by Cryostasis
Pneumatic pipes (item transfer system)
Suck energy from outpost system
Two Cargo bays (That can be opened and flooded to speed up descent.)
Ballast maintenance
Fire suppression system
Radioisotope thermoelectric generator
Automatic internal turrets (with manual control option)
Echo-sounder
Centralized turret control system
Positron rifle (Custom pulse laser turret)
Heavy Coilgun (Custom coilgun turret)
Radiation laser turret
Mortar
3x Depth charge/boarding pod launchers
Backup power array
Exterior cameras system
Interior cameras system
Information screens
Close range obstacles sensors
Sonar position switch
Creatures inside detector
Factory
Cafeteria
Onboard store
Changeable room names
Rewards (crew motivation system)
2xTorpedoes (Periscope controlled) - by Cryostasis
Medbay & Laboratory & Prison
Electric procedures for prisoners
Remote healing
Usable Anchors (Help with xml by Thy Good Boy and Husked Captain)
Toilet with news screen
To-buy list
And a lot more...
Popular Discussions View All (14)
10
31 Mar @ 8:32pm
Troubles with AI
Knight Of Acedia
8
9 Jul, 2023 @ 3:47pm
ACTIVATING MOD IN AN ALREADY STARTED GAME
Victimus
5
1
7 Oct, 2023 @ 7:02pm
Malachite seems to be unable to finish campaign due to endgame size limitations
Epimus
277 Comments
InitialDesu  [author] 9 Jul @ 4:54am 
If you don't know how to fix it as I am, go ask devs about their bots, maybe they will help:crtstar:
InitialDesu  [author] 9 Jul @ 4:50am 
I tried to fix that, but they still struggle, if you know how to fix this please tell me here or in discord
Viidhh 9 Jul @ 4:46am 
New Malachite have problem with Bots struggle going to romename.subtopright from Factory. Bots are just hanging at the ladder and continuously heading at the door and don't open the door to roomname.subtopright, I don't think it's my mod conflict I guess??
InitialDesu  [author] 5 Jul @ 10:35am 
you can, however you should take into account that, there should be place where the boat won't fit through and you'll need to teleport it using cheats.
shep 5 Jul @ 10:28am 
can you use this sub for end game?
InitialDesu  [author] 26 Jun @ 1:25am 
Thanks
Skygrango 26 Jun @ 1:20am 
After fixing about six ladder waypoints, one hatch waypoints, moving the depth charge loader, and adding a drain in the toilet, then connected the medical fabricator to the medical storage cabinet, and all three fabricators are now linked to the three steel cabinets. now the sub feels a lot friendlier to use for me.

Thank you for your hard work, malachite is really amazing good !
AI is unable to mount frontal malachite coilgun

temp solution walk the gunner over manually and position him with the task afterwards, issue with this is you have to do it after every mission and on every docking manouver.
mark de gamer 11 Jun @ 7:50am 
Is there a way to turn off the range safety feature on the torpedo's?
jameson 26 May @ 2:12pm 
ok i might sound stupid but where is the gunnery compartment? i know about the terminal that controls 4 turrets near the captain's room, but i see other weapons around the ship, where are the periscopes for those weapons?