Barotrauma

Barotrauma

90 ratings
Hades
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1.097 MB
9 Jun, 2023 @ 1:10pm
23 Jun, 2024 @ 4:48am
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Hades

Description
Enormous and quirky tier 3 attack submarine with isolated capitan's bridge. Equipped with 6 nuclear torpedoes

- torpedoes controlled via periscope
- automatic ballast flora removal
- automatic discharge coils
- support drone and a shuttle
- turret control override system for capitan
- hybrid power grid - reactor -> batteries -> submarine

- size 79m x 25m
- 88 cargo space
- 35 km/h max speed (helm 100, no upgrades)
- 18 km/h diving speed
- 2 railguns, 7 coilguns


======================================


Enormous and quirky tier 3 attack submarine with isolated capitan's bridge. Equipped with 6 nuclear torpedoes

Made for multiplayer. Waypoints for NPCs are OK, but bots can't access the capitan's bridge

Sub is 100% vanilla

- torpedoes controlled via periscope
- automatic ballast flora removal
- automatic discharge coils
- shuttle with both remote and manual control.
- support drone with containers and shelves, controlled via periscope
- turret control override system for capitan
- hybrid power grid - reactor -> batteries -> submarine
- silent mode - limits thrust and disables the reactor
- selfdestruct system

- size 79m x 25m
- 88 cargo space
- 35 km/h max speed (helm 100, no upgrades)
- 18 km/h diving speed
- 2 railguns, 7 coilguns

Some features are displayed in the video above

Elevator and monorail
Capitan's bridge is accessible only via elevator. Capitan can disable it to restrict access


Monorail can be used to quickly move from the rear to the front of the submarine


Torpedoes

Armed with nuclear depth charges, controlled via periscope.

Click once to launch. It will move in the direction you are pointing
Click once again to detonate. Torpedo can't detonate if it's to close to the submarine, in that case lights on a torpedo will be red
Torpedo will also detonate on impact, but this feature can be disabled with a button under the periscope.
You can rebuy used torpedoes at the outpost. After that you can rearm them in the maintenance shaft


Turret control override system

Use this as a capitan to gain access to any turret right from command room
Remember to press reset after use, 'cause otherwise crewwon't be able to use selected gun

Automatic shutters

If windows on the capitan's bridge is broken, shutters will automaticly close.
To repair windows you should press "Force open shutters" button, this will keep shutters open. Remember to disable it after repairs.

Automatic ballast flora removal
Press once to initiate sequence and wait 44 seconts for it to complete


Drone

Controlled via periscope.
Click and hold to undock and move. Swim close to the docking port to automaticly dock

Shuttle

Can be controlled remotely from command room, of directly from inside the shuttle.
Use the button to switch between remote and manual control modes.
Flora removal button inside the shuttle will just pump out all water and disable pumps, 'cause otherwise whole shuttle would've been on fire

Hybrid power system

Reactor powers batteries, batteries powers the submarine
Hybrid mode can be disabled, and reactor will power the submarine directly
Reactor is equipped with automatic regulating system, but the submarine is consuming a ton of energy with some big spikes, so be careful in direct power mode (or not, if you want your engineer to suffer)

If you have reactor power output upgrades or your engineer has "Buzzin'" talent, you should type command "reactor_calibrate" into the terminal. It will automaticly adjust reactor output.

Thrust reduction mode | TRM
Lowers max speed, but accelerete/decelerate thrust remains the same. Useful if you have all engine upgrades and mechanic skills.
Can be activated in the terminal. Commands: "TRM on" | "TRM off"


Silent mode
Disables the reactor and significantly limits engine thrust

My older ships:
- Ares https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981066096


- Thanatos https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806864382


- Hephaestus https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2551865251


Suggestions and bug reports are welcomed

Antenna on top of a capitan's bridge is taken from "Decotrauma - Antenna Edition" by Psyduck
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970863724
Popular Discussions View All (2)
17
6 Jun, 2024 @ 4:53pm
Docking port fail?
Target2001
2
18 Jun, 2023 @ 12:28pm
Suggestion - Console
Drexia
29 Comments
BigBill 29 Dec, 2024 @ 9:56am 
make the vending machine a working vending machine.
FallRivers 15 Dec, 2024 @ 5:40pm 
so i'm having an issue. when in campaign and docked at an outpost the ship and outpost freak out and shake all over the place, also in campaign it's very much laggy even after putting everything away, and at times we get a server crash with an error's talking about the docking port.
MadCreeperKid 17 Nov, 2024 @ 11:34am 
Makes outposts useless because the sub clips through the entire outpost
just_no_o_ne 24 Jun, 2024 @ 1:52pm 
Dope! :steamsalty:
Cryostasis  [author] 8 Mar, 2024 @ 4:00am 
Punished Mouse, it's tier 3 attack submarine, so you can bui it from tier 3 military outposts.
If you want, you can re-save it in the editor, specifying it as tier 1 or tier 2, this way you will be able to buy it earlier in the campaign
Punished Mouse 7 Mar, 2024 @ 1:44pm 
can i buy this ship mid game? if so from where? or do i have to start anew
Dark_Rarity 8 Dec, 2023 @ 11:34pm 
привет, с тобой как то можно связаться в лс на тему работы торпед?
уж очень мне вкатили эти торпеды и я хочу поставить их на свою лодочку
MexaHuk 21 Sep, 2023 @ 7:48am 
А русской версии нет? А то лень все переводить много
Cryostasis  [author] 20 Sep, 2023 @ 9:45am 
MexaHuk, в целом работает, вейпоинты расставлены нормально.
Единственно, боты не могут пользоваться лифтом, соответственно попасть на капитанский мостик они не могут
MexaHuk 19 Sep, 2023 @ 2:47am 
С ботами работает ?