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Either way though, I’m assuming it is, but just want to double check, it’s fine if I look at the code, right?
Yes it is
How is it integrating the teleporting with the pathing?
It sounds like it just paths like normal, but “if enemy nearby, teleport to them”, so it’s not using teleportation to move, but just as a shortcut?
I do not understand what do you mean. An AI pawn uses a teleport if its target is within range of the teleport, thus no effect on pathfinding occurs