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Heres Ferrei
   
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File Size
Posted
Updated
9.741 MB
10 Jun, 2023 @ 5:17am
30 Sep, 2023 @ 11:32am
8 Change Notes ( view )

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Heres Ferrei

Description
A beta alpha pre-alpha prototype tech-demo of a matter mimicry system originally developed as a part of the Noita 2023 Modding Jam. Requires beta branch.

Features
- a fully simulated 101% realistic sword
- 30 matter-spesific interactions (including 3 joke ones)
- 21 tag-based effects (modded content compatible)
- 4 macro-abilities, one for every major aggregate state of matter

Special thanks to the amazing contributors of the new Noita wiki[noita.wiki.gg] - this kind of speedrun (initial release was done in a week) would be impossible without all the hardcoded vanilla values obtained from there.
59 Comments
MrB0Nes 24 Nov, 2024 @ 2:15pm 
@Bruham i gotcha
Bruham  [author] 24 Nov, 2024 @ 11:23am 
It would be possible to make it so the sword spawns embedded in the wand pedestals, I'll think about this.
MrB0Nes 24 Nov, 2024 @ 9:53am 
@Bruham Like this mod, it's a cool concept, the only thing I don't like is that wish there was a way to find the sword while playing game rather than it just being in your inventory or just at the start.
:)
Enever 8 Oct, 2024 @ 11:55pm 
Mimicing tablet or Cursed rock causes a huge radius of matter evaporation
Mimicing notebook forces death
Lmao
hweenor 14 Oct, 2023 @ 3:39pm 
took your advice, both the .5 pixel size and password stuff, but now i just made epee look like a silver toothpick lmao
Bruham  [author] 14 Oct, 2023 @ 6:40am 
Rigidbody physics in Noita are bizzare and rather buggy - integrating them into gameplay will result in a plethora of edge cases that are simply impossible to solve (especially for long thin objects). Proper approach would be to from scratch code the phys throw using the same techniques as the sword slashing is based upon. It is definitely possible, there can be even a full blown lightsaber throw coded but that's a lot of work and we are all tied for the time being with the other projects.
Wandering Stars 14 Oct, 2023 @ 3:43am 
is it possible to make the sword be throwable? just doing rmb with the sword would throw it, and maybe pressing it again could return it back to you? im asking this because the sword already acts like an object when its thrown from the inventory unlike tossing a wand, so why not make it work as an attack? maybe even make it be able to guide the sword by holding lmb to the cursor, kind of how the old telekinesis bug worked with items.
Bruham  [author] 4 Oct, 2023 @ 8:19pm 
The in-game sword pic is supposed to be downscaled to 0.5 pixel size from the ground up, so there's no easy fix to get around this (you can manually stretch the low-res sword_0 on all of the sword_1-3 to kinda get what you expect). There are however 2 secret password-locked swords (both are high res though) - poke in setting.lua to get the code, enter em in settings and the next run you'll have one.
hweenor 4 Oct, 2023 @ 7:49pm 
Hey bruham, in the mod files there are other sword sprites, however they bend and morph weirdly when i try holding the sword with a different sprite. Do you know how and what numbers i need to edit for the swords? i in particular want to use sword_0 (The same one as the inventory icon)
Bruham  [author] 30 Sep, 2023 @ 5:50am 
Fuck, I've just realized that I forgot to change the desc for when the mnee is active. If you are indeed using it - either Z or X should work (you can also press ctrl+m to rebind it, just keep in mind that ctrl or alt won't work since they are considered a special key).