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Completed in ~2:17:00 with the main changes being using Minkes to speed up the second ship, and using all t5s for cleanup. Will be trying to complete in under 2 hours as it looks very possible
Cleared of long-range and AOE ground attacks, send in some Daggers to start tearing things apart, just stay clear of remaining Lancers at the top. Squeeze a few Daggers along the bottom edges once the Copper Walls are cleared. Move quickly and in a group of only 2, and the Lancers's shots will miss until you're on the other side of their defenses. Target the power relays for the menders and power down the Parallaxes. Fully vulnerable to air, take out the remaining Lancers.
The second ship is much simpler. Just make some T2 Risso-line ships. These can even help protect against incoming air attacks on your new base, though a bunch of Parallaxes and Scatters work as well. You could also just use T2 Risso-line ships for the first ship, but where's the fun in that?
Character limit. Continued in next comment.
Disabling explosion damage means you can't kamikaze units until something breaks, though the menders already prevented that. More importantly, it means you don't need to have all of your defenses and supply lines covered with menders from the constant enemy air waves. As long as you kill the unit before it's in range, it doesn't hurt you.A huge area of land with no resources is available around your starting position to place all the industry and production buildings you desire. Boosted unit build speed, reduced unit build cost, and a limit of one T5 unit of each type at a time encourage actually making an efficient production line to pump out units rather than just sitting back to make one clump and steamrolling with it.
I especially appreciate that you didn't resort to using power, item, or fluid source blocks. You can see the flow of resources and supplies and cripple production and defenses as you see fit.
Menders combined with increased block health make it so you can't just simply 'slingshot' attacks with low tier units to destroy defenses outside of their range. The high tier ship units and manual control of foreshadows are disabled to discourage and mitigate out-ranging cheese.
Character limit. Continued in next comment.