Cities: Skylines

Cities: Skylines

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City Quay - #01
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Assets: Road
File Size
Posted
15.527 MB
11 Jun, 2023 @ 12:21pm
1 Change Note ( view )

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City Quay - #01

In 2 collections by clus
Clus´s networks
115 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description

Hello all togther !

Here´s another "old" project, which now sees the light ! ;)

This quay initially started as different pedestrian pathways, then
transformed in to different quays and finally, due to AN, found its
way in to a single network.


  • 1 City Quay with ...
  • 4 different walkway styles [pavement / asphalt / portugese / cobblestones]
  • 3 "edge" frames [needed to cover a gap - game limitation]
  • currently 5 diffrent "Fence - Versions"
  • 8 different Main Walls
  • 4 different choices regarding additional walls [piers] ...
  • ... these come with 3 different platforms
  • 3 main Hulls

  • the End Nodes can be removed
  • and you can cut a underwater - level hole in to the wall, in order to build a tunnele beneeth it [last pic]

  • everything is accessible via the drop down menus ... activate the customization flag and mix everything as you like ;)












  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • all Props are optional, although I´ve listed them in the description on the right


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • I´ve reused Textures and Materials from my Canals, retaining Walls, Pedestrian Pathways etc.



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
19 Comments
ℕ𝕀𝕋 13 Apr, 2024 @ 3:09pm 
@Mateo_Matthew hey, just saw your question, I can tell ya it's Eastern Cottonwood in screenshots
Mateo_Matthew 25 Aug, 2023 @ 4:56pm 
What tree is used? Or are you meant to place trees
Paralyzer420 9 Aug, 2023 @ 4:56am 
it used to work before and i think i have everything i need. Also hard to get a picture because its just changing the textures between concrete asphalt and your texture.
clus  [author] 8 Aug, 2023 @ 11:55pm 
Probably because you didnt sub to the AN mod... can you provide a pic pls.
Paralyzer420 8 Aug, 2023 @ 6:52am 
textures are flashing and glitching
clus  [author] 5 Jul, 2023 @ 12:31am 
Hi. No there isnt... I've only included fences facing the water side.
legalHomeInvasion 30 Jun, 2023 @ 10:55pm 
Hi! Is there any way to switch the fence side of quay to my desired direction?
clus  [author] 23 Jun, 2023 @ 2:51am 
@Ibii__ No ;)
@娱乐 yep, there is a height limit. ;) Plus, this quay might show weird terrain clipping in certain cases ... but sadly, thats smthng you have to live with... I cant change the game. :/
@Rheinor Thanks for helping out. :)
@redaha71 thanks. ..and yes, there is. Hold "shift" while selecting a segement and AN will apply all changes made on that segement to all the connected ones. Which ones are selected is highlighted in a witish color box.
redaha71 21 Jun, 2023 @ 10:07pm 
This is awesome, thx. I figured out how to customize this via Adaptave Networks. But I cant figure out how to "copy and paste" a segments settings to other segments. Is there a way to do this?
Rheinor 20 Jun, 2023 @ 11:58pm 
Hello Jurretenberge1
You have to subriscribe to the mod "Adaptive network". In game click on the mod button first and then on the road/quay/ecc.
Hope it helps