Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Großer Kurfürst 1:1 Scale Kriegsmarine Class Battleship
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Vehicles: Creative, Fire
Environment Mods: Environment Mod
Tags: v1.8.7
File Size
Posted
Updated
107.715 MB
12 Jun, 2023 @ 3:11am
21 Aug, 2023 @ 10:51am
4 Change Notes ( view )
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Großer Kurfürst 1:1 Scale Kriegsmarine Class Battleship

Description
Important instructions

The KMS Großer Kurfürst has been completed, while being developed for 8 months. I recommend putting your setting to Low physics. Any handles or seats that are part of the AA guns are workable. You can control the main turrets in the helm. There's also monitors inside of the helm room so you can aim easier when trying to hit your targets. Also get the option on the helm to turn on the laser sensor, which is a feature that I included on the main turrets to help aim easier.

Reduced the lag on the Battleship

I added less pivots and more physic blocks which in fact reduced the lag by a lot. For all my creations at low physic, I usually get below 50 FPS. For the KMS Großer Kurfürst I'm getting 62 FPS. So I'm hoping that this made it optimal for everyone to play the Battleship.

How to spawn it?
- Click subscribe
- Go to the Menu>Addon editor>Load>Workshop>KMS Großer Kurfürst>Test mission
- Spawn at the custom oil rig (large) after clicking test mission
- Go to Menu>Custom menu:
- Enable Infinite electricity
- Enable Infinite fuel
- Enable or disable vehicle damage
- Disable engine overheating
-Enable Infinite Ammo
- Go to Menu>Settings>General>Pick Low, Medium or High

What is this Battleship equipped with?
- Workable Secondary guns
- Workable AA (Anti-Aircraft) guns
- Workable Radar (Phalanx) System for Secondary guns and AA guns
- Workable lifeboats
- Workable Sinking button
- Workable aiming system

Manoeuvrability
- Very Movable (Turns pretty fast)
- Max speed (30 knots) (55 km/h)


Quick History of the KMS Großer Kurfürst
Even though the development of the warship was never completed, there was still research behind this battleship. The KMS Großer Kurfürst was part of the H-class and was designed to be one of the König sister ships. The name of the warship was known to be translated “Great Elector”, Frederick William is the one who claimed that title (Elector of Brandenburg). The KMS Großer Kurfürst would’ve been bigger than the IJN Yamato, as it had a longer hull and wider beam. This metal giant was known to be designed very heavily armoured, weighing 70,800 tons. She carried on deck 457 mm main guns. The ship has a length of 298 m, width of 38 m wide and has an approximate horsepower of 220,000.

Have fun and enjoy.
34 Comments
Gamershark22  [author] 15 Jun @ 7:30pm 
The 20th century limited. Yeah sure
Red Panda productions 15 Jun @ 2:47pm 
@Gamershark22 can i use your ship for a war story it'll have animated charters and also it will be German (Deutsch) and English
robonga 17 Apr @ 2:48pm 
can you make a vehicle version bc i have a vary large workbench mod and i think it would be easier to do stuff with
Gamershark22  [author] 2 Feb @ 9:01pm 
um, i just tested it "not saying your name" and the turrets do reload and also function properly. This is on your side. But this has happened to many people. I recommend to create another world and restart your game before starting the mission.
Gamershark22  [author] 2 Feb @ 8:39pm 
is everyone else having the same problem, sorry. I haven't check for updates or i haven't played the game for a while.
A Dope Hitter 30 Jan @ 2:04am 
the main guns doesn't reload even with infinite ammo or electricity
Kingdom Line 13 Dec, 2024 @ 8:55am 
Infinite elec
Silver Star 13 Oct, 2024 @ 8:21pm 
ship split up into all 3 parts, and yeah i followed the instructions
DaNgEon_MasTer 5 Sep, 2024 @ 4:31am 
and workshop where you built it
DaNgEon_MasTer 4 Sep, 2024 @ 9:58am 
Can you upload this as a vehicle please?