X4: Foundations

X4: Foundations

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Tiny Rebalance Patch (Ship & Engine)
   
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12 Jun, 2023 @ 7:25pm
15 Apr, 2024 @ 5:01pm
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Tiny Rebalance Patch (Ship & Engine)

Description
Minor modifications were made to the ships data from the vanilla data to strengthen the weaker ships.
Without changing the flavor of the game that it originally had, we addressed what we considered to be extremely unbalanced areas by correcting numerical values.

  • Engine
    • L size or larger engine
      • All-Round engine
        • Faster speed and acceleration on boost and longer lasting boost.
        • 20% more boost thrust
        • Boost duration increased by 30%.
        • Boost acceleration increased by 20%.
      • Travel engine
        • Acceleration and maximum speed during travel are improved. Also, unlike the small and medium types, the travel charge time is shorter than that of the all-purpose type.
        • Travel wait time decreased by 40%.
        • Travel thrust increased by 10%.
        • Travel acceleration increased by 20%.
    • Teladi engines
      • Less prone to breakage and faster acceleration on travel like Terran engines.
      • L-size and larger engines.
        • Hull endurance value increased by 20%
        • Travel acceleration increased by L 20%, XL 40%
      • All
        • Travel acceleration increased by 20%
    • Price change.
      • Halved the materials required and price of the mk4 split combat engine.
      • Halved the required materials and price of Terran mk3 engines.
  • Chassis
    • Enhancement to radar range
      • L: 40km > 60km
      • XL : 40km > 80km
    • Enhancement to mid-size ship.
      • 50% increase in hull endurance of gunboats
      • 30% increase in hull endurance value for frigates
      • 30% increase in hull endurance value for Xenon and Kha'ak mid-size battlecruisers
    • Missile enhancements.
      • Missile capacity of gunships increased by 100% (except Thresher)
      • Missile capacity of frigates increased by 50% (100% for Osprey only)
      • Destroyer missile capacity increased by 50%.
    • Older Paranid ships.
      • Chthonios, Odysseus, Phoenix, Behemoth
        • Hull endurance value 30% down
        • Price 30% down
      • Helios, Heron
        • Hull endurance value 30% down
    • Carrier.
      • Drag 30% down
    • Resupply ship
      • Cargo capacity increased by 30%.
    • Strengthening of large cargo ships
      • Cargo capacity increased by 30%.
    • Adjustment of internal storage capacity
      • All large and larger ships (excluding carriers and resupply ships)
        • Modified the standard number of internal containment to 2 medium size and 4 small size (if there is a corresponding dock).
      • Carrier
        • Condor: M 10 > 8, S 40 > 32
        • Zeus E: M 8 > 4, S 16 > 32
        • Tokio: M 10 > 4, S 40 > 54
        • Raptor: M 30 > 4, S 100 > 63
      • Resupply
        • Atlas (old model):M 10 > 4, S 40 > 16
        • Stokes: M 10 > 6, S 40 > 12
        • Nomad: M 10 > 8, S 40 > 16
        • Honshu: M 10 > 8, S 40 > 32
        • Monitor: M 10 > 8, S 40 > 16
  • Production Modules.
    • Increases the amount of advanced electronics and weapons components produced and materials required by 30%. (Circular economy is not applicable.)
    • The amount of engine parts manufactured and the required materials have been increased by 15% (not applicable to circular economy). (Circular economy is not applicable.)
    • Increases the amount of engine parts manufactured and the required materials by 15%.
5 Comments
zerooz 1 Nov, 2024 @ 5:58pm 
Just let you know some value you changed it's not working. for example the boron's L Trans Container cargo you changed 39000 but in game it still 30000.
Wuxiang  [author] 18 Jul, 2024 @ 7:27am 
The following tools are used to view the data However, the actual data modification is performed with a text editor such as Visual Studio Code.

https://www.nexusmods.com/x4foundations/mods/388?tab=files

The ship's configuration data is divided into several files, including engine, weapons (body and ammunition), docking, etc. The modification of the existing ship data is made with reference to the mod to add a ship for how to set up such a ship.
ArtilleryWizard 14 Jul, 2024 @ 7:26pm 
What tools did you use to mod the game? and would you be willing to teach me how some of this stuff works? id be very appreciative.

PS: you did alot of things i would of done too, i also love the radar range increase for L and XL, which didn't even know was possible.
ZeroBoogie 14 Jun, 2023 @ 6:58pm 
Thank you