Wildermyth

Wildermyth

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Hero of Wind's Core Mod
   
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File Size
Posted
Updated
1.032 MB
12 Jun, 2023 @ 7:28pm
25 Jul, 2023 @ 9:14am
3 Change Notes ( view )

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Hero of Wind's Core Mod

Description
About The Mod:
On its own, this mod does nothing. There is no reason to subscribe to it alone. The purpose of this mod is to hold many pieces of simple code and effects that can be commonly used across multiple other mods. You should only be here because this mod is a requirement of another mod.

None of the features will work without another mod to take advantage of them. Additionally, this mod can override several vanilla effects and aspects to grant functionality so multiple mods can work together.

Overview:
This mod has the following features implemented:
  • Alternate attack: Cleave Melee
  • Alternate attack: Broadswipe Melee
  • Weapon Trait: On Hit Apply (Status Effect)
  • New Status Effects: Overreach, Offguard, Stagger, Expose, Disarm, Bleed, Momentum
  • New effect: Elemental Boon
  • Framework for creating Fake Stats
  • New effect hook: On Attack Miss
  • New effect hook: Incoming Stunt Roll (probably obsolete soon)
  • A large number of commonly reused effects

Known Issues and Incompatibilities:
This mod has to override several important core aspects/effects, most importantly, human, exFarmer, and monstrous. This will almost certainly clash with a number of other mods, however it is a relatively simple task to fix these incompatibilities. If you are a mod author or just someone who’s noticed an issue, feel free to leave a comment or ping me on the Wildermyth Discord and I can look into fixing that issue.

Explicitly Supported Mods
This is a list of mods that were formerly incompatible that have explicit support now. Any mod made by me can be assumed to be compatible, along with anything else below.
  • One Shot Stopper
  • Expanded Utility: Inventory
  • Expanded Combat: Random