Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Valour Mission (COOP)
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Mission: Mission
File Size
Posted
Updated
169.706 MB
15 Jun, 2023 @ 7:07am
16 Feb, 2024 @ 11:18am
62 Change Notes ( view )

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Valour Mission (COOP)

Description
Mods will not continue to be updated

Description:
* This mod aim to focus port mission from Vanilla and convert it into available Valour faction.

Skirmish Mission:
1. Gustav Line (1943) [Italy]
2. Battle of Rhine (1945) [USA]
3. Battle of Arnhem (1944) [UK]
4. Lake Balaton (1945) [Hungary]
5. Battle of Manchuria (1945) [Japan]
6. Battle of Hannut (1940) [France]
7. Siegfried Line (1945) [Germany]
8. Battle of Egypt (1940) [Italy]
9. Battle of Huertgen (1944) [USA]
10. Battle of Singapore (1942) [UK]

Wave Defense:
1. Battle of Lwow [Poland]
2. Battle of Saipan [JAPAN]

Campaign (Port Only):
1. Operation NorthWind (1944) [USA & France]
2. Final Days of Dunkirk (1940) [France & UK]

Men of War AS2 (Historical Focus)
1. Battle of El Alamein [UK]
2. Battle of Bocage [UK]
3. Battle of Burma [JAPAN]
4. Battle of Leningrad [USSR]
5. Battle of Pomeranian [GERMANY]

Men of War Origins (Historical Focus)
1. Airfield

Faces Of War:
1. Battle of Falaise [UK & USA]

Features:
* Rework Skirmish mission from DLC
* Remove Capture the flag new unit system, to Upgrade menu system
* In Skirmish, Enemy Heavy Artillery piece have limited ammo unless crewed by next AI. So Player need to choose between risking recrew or let ai run out of ammo.
* (Skirmish / Defense) : Vehicles are prone un-repairable, to compensate this. Enemy vehicle get decrewed when their gun and turret knocked out
* Men of War originated missions are more focus on historical asset used during the battle
* Wave Defense, originate from me. Unique defense you never found on other defense mission before. Infinite Waves

Requirement:
* Valour
* MOW AS2 Mod

Notes:
Missions are very challenge, I do not tweak to have easy - hard difficulty.
Expect a Hardcore difficulty.

Known Issues:
* Infantry have path finding issue when calling spawn. I notice this have been a thing in GOH. Even their mission, they don't include call in to waypoint. But I manage to found a way to fix it in the mission, but require major effort

Credits:
* ACC - Maps