Garry's Mod

Garry's Mod

63 ratings
working hammer weld swep
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Build, Roleplay, Realism
File Size
Posted
Updated
1.336 MB
16 Jun, 2023 @ 8:40pm
21 Oct, 2023 @ 12:29pm
11 Change Notes ( view )

Subscribe to download
working hammer weld swep

Description
This is a remake/definitive version of original Buzzofwar's addon
Original hands swep used in this addon
Lombaxtard - help with implementing hands functionality into hammer swep
Е с с у р е в - fixing a bug related to doors
28 Comments
mroczny pączek 2 May @ 1:49pm 
how to build?
Jack 24 Oct, 2023 @ 12:53am 
goes hard :steamhappy:
otherside  [author] 12 Aug, 2023 @ 10:50am 
ye, i saw that
Lombaxtard 12 Aug, 2023 @ 8:02am 
Here's that second Hands addon I was talking about, you can try it out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894293380&searchtext=hands+drag
Lombaxtard 12 Aug, 2023 @ 4:17am 
When using with "Weapon Switching Animation"

[working hammer swep] lua/weapons/weapon_hammer.lua:93: Tried to use a NULL entity!
1. EmitSound - [C]:-1
2. unknown - lua/weapons/weapon_hammer.lua:93
3. SelectWeapon - [C]:-1
4. unknown - lua/autorun/weaponswitchanim.lua:77

[working hammer swep] lua/weapons/weapon_hammer.lua:108: Tried to use a NULL entity!
1. SendWeaponAnim - [C]:-1
2. unknown - lua/weapons/weapon_hammer.lua:108
Lombaxtard 11 Aug, 2023 @ 9:17pm 
Maybe assigning each "nail (weld) constraint" a number, attaching it to that specific object (nail) and storing it. Then activating "Edit Mode" by holding R and clicking %MB while aiming at that numbered nail's bounding box. But I'm no expert, maybe you tried exactly that, or maybe described method is a bit over the top for this addon's sake
That's not too crucial anyway, I just thought it would be nice but not essential
otherside  [author] 11 Aug, 2023 @ 11:02am 
i tried making it before, it didnt turned out well
Lombaxtard 11 Aug, 2023 @ 8:53am 
One more thing, please consider possibility to remove nails from a prop you're looking at by pressing "R" for example? "undo" is fine, but if you do something else after building stuff it's kind of hard to undo 'specific' nails..
Lombaxtard 11 Aug, 2023 @ 2:09am 
And while you're at it, maybe disable impact holes when successfully nailing something? Sometimes decals get all messed up and leave huge marks on the face of props
Lombaxtard 11 Aug, 2023 @ 2:08am 
For now I'm just using "The Advanced Hands Swep" to drag stuff around, but your idea sounds promising if implemented in the hammer weapon as well, because it would allow to hold things and nail them together without having to put them against a wall or something
I remember another Hands SWEP that used to work similarly to what you described, by using right mouse button it would allow you move (not as aggressively as TAHS) props Penumbra/Amnesia style with a sound grabbing something, but I can't seem to be able to find it
Also, it couldn't move some seemingly lightweight props (according to Weight STool) that were similar to others of such weight and volume that you COULD actually move around. And you weren't able to move almost any Entities with it, which was a huge deal breaker for me
Anyway, it's be cool to see you try implement dragging your way