Stellaris

Stellaris

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TW - Xeno Compatibility Fix - Stellaris 3.0 to 3.14
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16 Jun, 2023 @ 10:41pm
5 Jan @ 10:41pm
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TW - Xeno Compatibility Fix - Stellaris 3.0 to 3.14

Description
Note for version 4.0+
Half-species no longer exist as they did before. (Despite the In-Game Tooltip saying otherwise!) Xeno-Compatibility instead works by adding all your pop group growths together and distributing them equally. If you have 5000 humans and 1000 blorg, they both grow as if they're at 3000. (with a +20% buff). Because of this, my mod isn't needed for performance anymore. I'll look into porting my mod's additional features on a later date once time permits.

Version 3.14.* Full Machine Age Edition
(Should work in any version after 2.2, report if needed.)

Ever want the benefits or role-play flavor of Xeno-Compatibility, but struggle with the performance drawbacks? Tired of sub species failing to generate properly, resulting in 100s of unique new species you can't genemod with the rest of their kind? Then this mod is for you!

Xeno-Compatibility "Fix"
This mod does the following:
  • Replaces the the Xeno-Compatibility perk with one that doesn't rely on hybrid pops.
  • Introduces a Policy that lets you customize some of the benefits of Xeno-Compatibility to suit your empire.
  • Allows non-Xenophiles, Hive Minds, and even individual and networked Machine Empires to take variants of this perk if they have at least 1 xeno-pop.
  • Synthetic ascended empires or machine empires with gene modding can benefit both organic and mechanical pops.

The first feature will ONLY activate if you turn the "Xeno-Compatibility" setting OFF during galaxy generation. This is to prevent other hybrid pop events from also firing and to optimize compatibility with other mods. The Hive and Machine variants will always work, but require access to Gene-Tailoring for Hive Minds and Binary Motivators for Machine Empires, as well as access to xeno-pops. The AI can use these perks, and even has weights to favor various types of empires and ethics.

Perks
  • Xeno-Compatibility: Replaces hybrid pops with +1 trait points & trait picks. As the pop growth effect and trait bonuses are always on, the pop growth bonus is reduced to 10%.
  • Xeno-Integration: As above.
  • Biomechanical Innovation: Grants +2 trait points and +1 trait pick for machines. The extra trait point is due to the lack of pop growth and to compensate how organic empires have several additional gene point sources that machine empires do not.

New "Xenogenetic Utilization" Policy
  • Embrace Immigration: Grants a bonus to Immigration attraction and growth, similar to the original ascension perk. Xenophile only.
  • Hybrid Acclimation/Optimize Efficiency: Grants a bonus to habitability and reduced pop upkeep, great for xenophobes who dare tamper with their own genetics in this fashion but still don't want to rely on lesser xenos for colonies.
  • Health Immunization/Compensatory Systems: Grants a bonus to leader lifespan and upkeep for more isolationist empires with no need for immigration.
  • Diversify/Localize Assembly: For biologically ascended empires, hives, and synthetic/machines. Focus more on assembling your hybrids artificially instead of traditional growth.

Compatibility
Xeno-Compatibility requires the Megacorp DLC, Xeno-Integration requires the Utopia DLC, and Biomechanical Innovation requires the Synthetic Dawn or Machine Age DLC.
This mod should be compatible with all other mods as it does not change vanilla files.

Languages
  • English
  • German/Deutsch (Credit to "Solkundor")
  • Russian/Русский (Credit to "Aregemoth")
  • Simplifed Chinese/中文 (Credit to "MyresMkG")

Known Issues
The variant of Xeno-Compatibility this mod creates does not increase your compatibility with the Composer of Strands. This was done to improve compatibility with others mods.
This mod has a compatibility issue with saying compatibility too many times.
57 Comments
Pietas 12 Jun @ 10:30am 
I've looked further and found you were right sinc, glad to know! (Maybe put that in big letters on the mod page for dummies like me ...)
TrueWolves  [author] 12 Jun @ 2:56am 
A *lot* of tooltips are not updated in 4.0. Its a mess pushed by Paradox far before it was finished to meet their DLC profit cycle. Its on bugfix 4.0.18 with hundreds of bugs fixed and they still haven't improved performance past 3.14 levels or fixed over half the reported bugs.

However, half species do not exist. Check if you don't believe me.
Pietas 11 Jun @ 7:33pm 
The ingame tooltip straight-up says that they do, though.

If they actually don't and the tooltip is just thing #987654321 half-baked in 4.x, that is great news.
TrueWolves  [author] 11 Jun @ 3:23pm 
Half-species don't exist in 4.0 However, the Ascension Perk still exists under a rework in vanilla. (It averages you population growth across all species so your 10000 humans and 100 blorg share the same pop growth with a moderate net gain of +20%)

Since my mod did things the vanilla perk didn't (being able to change some of the pop growth bonus for other bonuses and compatibility with hives and machines), I'll make a 4.0 version of this mod eventually.

My priority atm is fixing my Caves of Qud mods first, so apologies in that this might take a while.
Pietas 8 Jun @ 12:37pm 
Half-species are still a thing in 4.0, so is there any chance of this getting an update?
TrueWolves  [author] 17 Feb @ 4:51pm 
When 4.0 comes around with the death of half-species, I'll leave this version of the mod up for legacy 3.X players. For 4.0+, I'll see about porting some of the current mechanics/features of this version of the mod to the new version of the perk as a separate/new mod.
TrueWolves  [author] 5 Jan @ 10:56pm 
Updated mod with Assimilator fix & fixing the missing bracket.
I did not see the missing new line in the tooltip, and it looked like a vanilla tooltip I was using. That may have been fixed between 3.13 and 3.14, but if anyone sees it again, please let me know.
A-Sartek 8 Nov, 2024 @ 3:34pm 
Damn, good luck! That is definitely more important.
:shockedkitty:
TrueWolves  [author] 8 Nov, 2024 @ 2:47pm 
3 bugs to patch as soon as I finish my last college course. :fscared:
A-Sartek 8 Nov, 2024 @ 12:41pm 
I usually don't use Irony that much, however I wanted to report this:

Error in common\policies\twmod_xeno.txt: Ln: 278 Col: 10 (UTF16-Col: 3)
}
^
Note:
* The column count assumes a tab stop distance of 8 chars.
* The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace


I did check the file and yea is missing a bracket but because it is a single policy within that file I guess it didn't caused errors somewhere else.