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"shouldCheckLives": false
It means that the round will not end when one side is completely dead though.
If you want guards to respawn (to play strictly off the timer), you can use:
{
"GuardTuning": {
"PlayerLife": {
"canRespawn": true
}
},
"IntruderTuning": {
"PlayerLife": {
"canRespawn": true
}
},
"shouldCheckLives": false,
}
You can easily tune more if you use this link: https://dukeofsussex.dev/projects/itg/
would be nice for some desc explaining the map cuz i had no clue until you told me