Intruder

Intruder

119 ratings
THE FIELDS HAVE EYES
   
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36.820 MB
17 Jun, 2023 @ 9:18am
25 Mar @ 6:12pm
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THE FIELDS HAVE EYES

Description
After escaping their previous mission with the intelligence, the guards appear suddenly desperate calling for extraction.
"Give us an evac! Anything! We're being pursued."
"We'll send a vehicle right away, though it's hard to pinpoint your exact location. Work on transmitting those plans wirelessly. We'll alert you when we're close. Keep those thieves off your tail."
"No! It's not the thieves! I don't think they're human! They're fast! ...like they're coming out of the gr--AOOUUUGGHGAAH!!"
*TRANSMISSION LOST*

-------------------------

Guards are lost in a field waiting for an extraction vehicle to arrive... somewhere...
Intruders are otherworldly creatures, hunting the guards to feast upon them.


(Guards must survive or escape)
(Intruders have only their hands to kill, but excellent camouflage and infinite respawns)
The sun goes down as the match progresses. Expect more updates to come.

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If you want to play with a smaller group, you can add this to your custom tuning:

"shouldCheckLives": false


It means that the round will not end when one side is completely dead though.


If you want guards to respawn (to play strictly off the timer), you can use:

{ "GuardTuning": { "PlayerLife": { "canRespawn": true } }, "IntruderTuning": { "PlayerLife": { "canRespawn": true } }, "shouldCheckLives": false }


You can easily tune more if you use this link: https://dukeofsussex.dev/projects/itg/
11 Comments
CROW 17 Sep, 2023 @ 9:41pm 
you're my favorite map maker, dont tell bopman
2hollis 29 Aug, 2023 @ 9:08pm 
playing the halo 3 flood music when stalking my friends is the funniest shid ever 10/10 mod
Wizzy 15 Jul, 2023 @ 7:11pm 
thank you I appreciate it, have a nice day!
DoubleOSpanky  [author] 3 Jul, 2023 @ 6:45pm 
If you want to play with a smaller group, you can add this to your custom tuning:

"shouldCheckLives": false



It means that the round will not end when one side is completely dead though.

If you want guards to respawn (to play strictly off the timer), you can use:


{
"GuardTuning": {
"PlayerLife": {
"canRespawn": true
}
},
"IntruderTuning": {
"PlayerLife": {
"canRespawn": true
}
},
"shouldCheckLives": false,
}



You can easily tune more if you use this link: https://dukeofsussex.dev/projects/itg/
DoubleOSpanky  [author] 3 Jul, 2023 @ 6:36pm 
They do, but if all of them die the round ends. It's just a quirk with the custom tuning I can't easily change. So that means if there are one or two monsters, there's a strong possibility the round will just end when they are dead.
Wizzy 3 Jul, 2023 @ 5:30pm 
for some reason the monsters don't have infinite respawns? any reason why?
Kommandant Krabby Patty 1 Jul, 2023 @ 8:42pm 
Beware the wheat goblins.
M. Eater 26 Jun, 2023 @ 2:03am 
Great map
Ooga Booga™ 25 Jun, 2023 @ 11:50am 
this map is awesome
would be nice for some desc explaining the map cuz i had no clue until you told me
CROW 17 Jun, 2023 @ 10:39am 
bloody eyes