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"set_country_flag = CSA_companies_allowed_industrial
set_country_flag = CSA_companies_allowed_weapons
set_country_flag = CSA_companies_allowed_heavy_equipment
set_country_flag = CSA_companies_allowed_naval
set_country_flag = CSA_companies_allowed_aviation"
into the CSA history file that exists in the KRNR mod files - I just compared the base KR history file and the Naval rework mod's history file and saw that this block of text was missing. That seems to fix it! Thanks again for the great mod!
Also, I tag switched over to the other civil war participants and saw that they did have MIOs, including USA, which still had A-O, Bantam, etc. which seemed to be functioning as usual. Hopefully it's a simple fix! Thanks!
Having had a look, it looks like the only requirement would be to create a new file in \common\units\equipment\modules and copy across the relevant lines from the RT56 00_ship_modules.txt that relate to the three modules.
sub_ship_engine_nuclear_1
heavy_ship_engine_nuclear_1
carrier_ship_engine_nuclear_1
The conversion cost for the engines is probably wrong and might need changing to allow for refits from non-nuclear to nuclear power.
I think it would make most sense for this to appear in the compatch, or else I'd go do a mod of my own just for this.