Door Kickers 2

Door Kickers 2

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The Last Fire Team
   
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Content Type: Missions
Mission Tags: Medium, Abduction, 2-4 Troops
File Size
Posted
Updated
299.617 KB
18 Jun, 2023 @ 11:27pm
19 Jun, 2023 @ 12:39pm
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The Last Fire Team

Description
Nowheraki Burns: 2
War has come to Nowheraki. An unknown invading force supported by foreign nationals has attacked the capital and the US embassy.
The already perpetually understaffed US guard force of contractors, marines, and Nowheraki police have found themselves unprepared for a full ground war.
A joint effort to evacuate the embassy by Army UH-60s and Marine M-ATVs was well underway when ATGMs and RPG began flying from the fifth floor of a high rise hotel from across the embassy.

With the last flight of evac helis on the way it is up to the last combat ready fireteam to take down the ATGM crew and try to learn who is behind this attack.


Author's Note: This is hopefully going to be a continuing series! This is the sequel to "A Stormy Night". I have at least one more planned and partially completed. Please throw feedback my way.
I want to give every map a unique story and challenge.
2 Comments
nickcipriano 21 Aug, 2024 @ 9:07pm 
Love this map! CIA ops with the customized G pistols is my preferred method. 1911 in the hands of an undercover to drop the S-Vests. You've got to be the one who fires first, or you're dead.
Rake5000 10 Dec, 2023 @ 3:26pm 
The layout is really cool and challenging, but for my taste there's too many hostiles including surprise s-vests and respawns. On my 1st run I got squad-wiped by an s-vest, and looking at the replay I'd honestly approach the situation the exact same way again: cleard from outside as much as possible, prepped, limited penetration before going dynamic to get out of the killzone. The 2nd time I got an operator killed by an s-vest spawning right in his face when I arrested the HVT... well, at least it took out the 3 other hostiles that spawned with it. I think this would be amore fun with fewer hostiles, with better placed s-vests (or without them) and without the respawns, or at least if the respawns were placed in a way that prevents them from teleporting right into my squad mates.