RimWorld

RimWorld

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[S16] Corinthian Royal Armoury - Reworked
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
507.530 KB
19 Jun, 2023 @ 11:57pm
27 Jul @ 6:32am
5 Change Notes ( view )

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[S16] Corinthian Royal Armoury - Reworked

Description
Corinthian Royal Armoury - Reworked adds a sword, a power bow, a shield, three helmets and an armour. Tech level of all the items is spacer, they are available to craft on the fabrication bench.

Balanced to be Vanilla friendly.

FAQ:

Q: CE?
A: no

Q: I encountered a bug
A: Please report using Log Publisher from HugsLib

Changelog:
  • 27.07.2025 - 1.6 update
  • 13.04.2024 - 1.5 update
  • 20.06.2023 - release

Links:

Art and XML by S16
(CC BY-NC-ND 4.0)[creativecommons.org]
30 Comments
DocHolliday 7 Jan @ 5:25pm 
Ahhh I didn't think of that for some reason, even while I was recoloring shield packs to match armor lol. Thanks again!
S16  [author] 7 Jan @ 3:17pm 
@DocHolliday i dont remeber, most likely it was Character Editor, there is an option to recolor apparel
DocHolliday 7 Jan @ 12:33pm 
Awesome thanks for letting me know. Also how did you get the laurel crown they call a wreath from VFE-Classical to be green?
S16  [author] 6 Jan @ 3:54pm 
@DocHolliday it's a simple texture/XML mod, should be fine with everything :)
DocHolliday 6 Jan @ 3:30am 
do you happen to know if this works with Rimedieval? I love the greek armor design
S16  [author] 17 Nov, 2024 @ 1:41am 
@Stylianos_V
updated
Stylianos_V 16 Nov, 2024 @ 8:13am 
Im not sure, but it seems like the crafting them does not scale with general labor speed, or manipulation. Could you check it? Looking into the code seems to be because their parent is BaseWeapon, but that does not have a <WorkSpeedStat> assigned to it.
S16  [author] 10 Nov, 2024 @ 9:56pm 
@Delscorchx
i dont have info about a CE patch release
Delscorchx 10 Nov, 2024 @ 9:17pm 
does this now work with combat extended
S16  [author] 7 Jul, 2024 @ 7:55am 
@The Royal Vulpine IV provide the log please, I ll take a look