RimWorld

RimWorld

1,356 ratings
Hospital
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
645.086 KB
20 Jun, 2023 @ 11:26am
13 Jun @ 11:38am
43 Change Notes ( view )

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Hospital

Description
Description:
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return.
The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will automatically tend to their wounds, cure their disease or perform a surgery.

The type of surgery you can be asked for depends on the materials you have - if you have a bionic arm in stock, you can get a patient that wants it installed. In case you do not want to perform the surgery you can dismiss the patient without penalty in the patient overview screen.

Goodwill gain:
If you take good care of a patient, you gain goodwill with it's faction. The goodwill is calculated by the hospital rating, which is in return depending on the mood of the patient. If you mess up surgery, you can get a bad reputation really quickly.

Billing:
You get compensated for time and material spend on a patient. Meals are compensated by 110% of their marketvalue, medicine is compensated by 120% of their marketvalue. Prostetics and other bodyparts are fully compensated together with a surgery fee based on the medical skill needed for the operation.

First time set up:
After installing the mod, check the map settings on the new patients screen. It allows you to set a timetable on the hours you want to receive patients (green squares). It also allows you to open/close your hospital. If you start a hospital it is recommended to have plenty of beds and open it only one hour a day and disable surgery. You can configure the kind of medicine they will get (herbal,glitter...) and the kind of meals(lavish, simple,...).

Setting up the beds:
There are two new toggles available on a medical bed:
Hospital Bed: enable this for patients to allow to use this bed. Patients will never use this bed if it is disabled. Colonists are allowed to use this bed even if it is enabled.
Surgery Bed: enable this for surgery patients to come to this bed first, before other beds. Non-surgery patients will avoid this bed, unless all other hospital beds are taken. This toggle only applies to hospital beds.

Mass casualty events:
In the global settings of the mod you can enable a feature if you want some more challenge called "Mass Casualty Events". This event triggers every now and then and will spawn a large number of patients. The events are a pandemic with all patients that suffer from plague, a big raid that spawns patients with mostly gunshot wounds, a large plane crash and a large building fire (burn wounds).

FAQ
Q: Safe to add and remove during a game?
A: Yes, but recomended to remove only when you don't have patients to minimize weird side-effects.
Q: I find the letter popping up annoying, can I change it to a message?
A: Yes, in the mod settings.
Q: I want MOAR SILVER!
A: There is a silver multiplier setting in the mod settings.
Q: Can I harvest blood and organs through this mod?
A: Sure, but it might have consequences.

Compatibility notes
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled
- Expanded Prosthetics and Organ Engineering
- MedPod (patients prefer medpods over other beds)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
- VRE - Androids : known issues with androids

[ko-fi.com]
[discord.gg]
[github.com]

Credits
Spanish translation: maxitoMC21
Popular Discussions View All (21)
14
3 Jul @ 1:48pm
MedPod Compatibility
Cpjet64
3
4 Aug, 2024 @ 1:36am
Hospital is bugging out the Caravan system
Thog
5
25 Mar @ 1:32pm
Random people come and sleep in hospitalbeds?!
Mooneye
797 Comments
John Rimworld 29 Jun @ 7:08pm 
Patients coming in immediately hostile with this new version of Scaria should be disabled. I like accepting surgeries but randomly getting a hostile enemy dropped on you doesn't feel right.
dink sprinkle 24 Jun @ 8:42am 
I had a patient come in for a peg leg, but when the surgery failed, everyone got a debuff for "colonist left unburied"

The patient is neither a colonist, and not even dead?
Nuker1110 23 Jun @ 7:08pm 
Had a Patient land with a stabbed liver, requesting replacement. As soon as he laid down, the stab healed on its own. He paid and left as if I'd installed a fresh "donor" liver. Won't say no to free silver!
Strix 23 Jun @ 4:05pm 
This intersects weirdly with the Simple Restraint Belt mod! Patients show up restrained, get unrestrained, and leave without paying! And I get free restraint gear... too much of it, in fact.
HighFlyer96 22 Jun @ 3:40pm 
Pawns of the same colony punch each other's lights out for lesser reasons.
Crimson 22 Jun @ 1:27pm 
I get that but I dont think if a hospital cant save everyone in a MCE the next course of action wouldn't be to try to kill everyone in the hospital.
HighFlyer96 21 Jun @ 1:41am 
Feels like cherry picking the rewards without wanting the risk. They trusted their pawns lives to your colony. MCE are meant to overwhelm your doctors.

Activating your MCE is like a beacon saying "Hey, send your group over here, we can handle it and take care of all." and then send 50% coffins back.
Crimson 21 Jun @ 12:08am 
Is there a way to remove the -10 rep hit if someone dies. Had a mass causality event of the plague and about 10 of the 20 people that arrived died and now the faction is hostile. Or maybe an option to disable plague?
Simplistic Views 14 Jun @ 8:12am 
@highflyer they have exit paths, unless a animal fence is going to stop them, but they are going into my pantry and eating my food just fine so they can certainly still open doors at least.
HighFlyer96 14 Jun @ 3:29am 
Do they have paths to exit the map or are you enclosed? (Mods that affect doors for restricted access/locks might affect it?)
Is there an "event" happening on your map like toxic fallout or a dropped ship part with mechanoids? Top left of the hospital tab tells you if there is danger on your map.