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MicroMole Plus Planetary Miner
   
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Type: Blueprint
File Size
Posted
6.004 MB
20 Jun, 2023 @ 11:59am
1 Change Note ( view )
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MicroMole Plus Planetary Miner

In 1 collection by Spaceman Spiff
Mining Ships and Vehicles
80 items
Description
Spiff's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the MicroMole Plus Planetary Miner, a vanilla small-grid design without mods, and contains no rotors or pistons making it a perfect survival-ready solution for early game mining projects. This "plus" version adds 4 small reactors for additional power and 8 small atmospheric thrusters for additional lift resulting in a signficantly more stable ship when carrying a full ore load on high-gravity planets. Finally, two small wheels were added on both sides of the projector to provide protection from voxel damage without inhibiting the projector's function.

Designed as a medium-capacity vertical miner that works especially well in the KSH public multiplayer servers with a 5-drill limit, the MicroMole Plus Planetary Miner extracts ores effortlessly with its 5 optimally-spaced drills, automatically ejecting waste stone, and transports ore in 1 large and 2 medium cargo containers. Power is supplied by 4 large batteries. The lift capacity and power requirements are sized to handle high gravity planets such as Pertam while carrying a full ore load. These features make the MicroMole Plus Planetary Miner a perfect solution for the player who need an economical planetary miner in a challenging environment.

NO MODS, NO ROTORS/PISTONS; SURVIVAL READY AND PROJECTOR BUILDABLE!

NOTE: Ingame scripts (in advanced settings) must be enabled for the autolevel script to function!
  - Dixie Normus' AutoLevel script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1366126191
  - MMaster's Automatic LCDs 2 script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976

STATISTICS
  - Blocks: 180
  - PCUs: 4,971
  - L × W × H: 6½m × 6½m × 6½m
  - Empty Mass: 57 tons
  - Maximum Ore Mass: 112 tons (using "realistic" 1-1-1 settings)

CONTROLS-1
{1} Camera Down View
{2} Drills
{3} AutoLevel On/Off
{4} Antenna On/Off
{5} Ore Detector On/Off
{6} Lights On/Off
{7} Camera Rear View
{8} Docking Connector Switch Lock
{9} Atmospheric Thrusters On/Off

[h2[u]]CONTROLS-2[/u][/h2]
{1} Camera Front View
{2} ---
{3} Batteries Auto/Recharge
{4} ---
{5} ---
{6} ---
{7} ---
{8} ---
{9} ---

Note: Remember to clear away stone by selecting the drills {2} and right-clicking your mouse as you descend into the ground; select {1} for the downward camera view. Once you hit an ore deposit, left-clicking your mouse will collect ore.

NOTES FOR BUILDING WITH A PROJECTOR IN SURVIVAL
(See the last picture for the projector's configuration.)
1. Build a rotor frame on a powered grid; remove the large-grid rotor head and replace with a small-grid rotor head and lock rotation.
2. Stack 3 armor blocks, minimum, vertically atop the small-grid rotor head to provide sufficient clearance for building the miner.
3. Build a small-grid projector on top of the topmost armor block; for consistency, rename the projector to be "MM - Projector".
4. Load the blueprint into the projector; click on the setting to retain the blueprint after construction is complete.
5. Build the blueprint.
6. When completed, grind away the small-grid rotor head, armor blocks, and rotor frame, leaving the projector in place for future repairs.

REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 816 Steel Plates
  - 76 Metal Grids
  - 265 Interior Plates
  - 1,295 Construction Components
  - 949 Motors
  - 88 Large Steel Tubes
  - 78 Small Steel Tubes
  - 231 Computers
  - 23 Displays
  - 72 Bulletproof Glass
  - 12 Reactpr Components
  - 80 Power Cells
  - 1 Detector Component
  - 4 Radio-Communication Components
4 Comments
Spaceman Spiff  [author] 27 Jun, 2023 @ 7:48am 
Yeah, I know that. So I just return the cockpit displays back to their normal vanilla-scripted displays. I always make one of them display the weather conditions.
DracoNB 27 Jun, 2023 @ 7:45am 
KSH public servers don't allow scripts on them, very nice compact design though!
Spaceman Spiff  [author] 21 Jun, 2023 @ 6:01am 
Thanks! :steamlaughcry:
Cthulhu 21 Jun, 2023 @ 4:55am 
superb as always ;)