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🤣🤣🤣
Thanks for all the effort. Further in this run and everything is working. (I would have tested spark damage/repair, but I'm at that point where ALL my dudes/ettes are basically superheroes. 🤣)
I'll double check that with a mission where I let the spark get damaged...and fix it.
Although, I also gotta say, that I really like the idea of engineering repair bays, so I might end up with that option 'off' after testing.
(zero issues with 'tired'...that makes perfect sense.)
For anyone reading this, I have never bought the "all better on the battlefield, and magically hurt later". We have psionics and crazy 'fantasy' elements blended within this title, so for me, if I take the time to fix my troops, losing them for up to 2 weeks for "injuries" feels like an annoying double jeopardy. Heh heh.
I figured that had to be the issue....now to figure out why my ballistic shield upgrades aren't increasing their stats. heh heh. (It never ends...which is kinda' fun as well.)
Turned that option off. Following mission, troopers who should have been 100%...were wounded.
This was working, so I'll say, at least 'mid-campaign', this is a regression.
@LightenedDark @Natsume, I've implemented the feature allowing the tactical healing / repairs to be used with SPARK units as well, with a seperate Mod Config Menu toggle to enable it :) I've done some quick testing and it seems fine but please let me know if you experience any issues!
@EvilBob22 Good job keeping the haters away. This entire modding community is wonderful.