Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino Wef Garrison
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21 Jun, 2023 @ 11:23pm
21 Dec, 2024 @ 3:07pm
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Yukino Wef Garrison

Description
2024/12/22:
hi everyone (๑╹◡╹)ノ "! Here is the author: (Ykino), I remade the Wood Elf garrison...


First of all: This update has several parts, please see the following description!
Group 1: (Forest Garrison) + (Special Town Garrison)


Group 2: (Asley Lookout) + (Landmark Garrison)


Group 3: (Basic Construction Garrison) + (Trade Resources Garrison)



The second explanation describes:
1: (Garrison Generals and heroes will have skills and spells)


2: The weight and size of the garrison cavalry has been increased to 1000 for all Woodland cavalry, 2000 for Wild Cavalry and Thorn Sisters and Giant Falcons and are large cavalry; The Giant Stag Rider weighs 3000 and is a monster type cavalry.


3: (Equipped with the highest mounts of heroes and lords and Forest dragons and Giant Stag riders)
(Note: Units equipped with reverse auras are only valid within the province!)


The third city defense effect:
> Please check <
City defense: Small city defense
1:
When control power is higher than 0:
Provincial army maintenance: -10%

When heroic units exist in the province:
Battle Mode: Our people in the area
Gain (Hangman) passive skill: Kill below 20% of health


2:
When control power is higher than 0:
Maintenance of the provincial army: -20%

When heroic units exist in the province:
Battle Mode: Our characters in their province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)


City defense: large-scale city defense
3:
When control power is higher than 0:
Maintenance of the provincial army: -30%

When heroic units exist in the province:
Battle Mode: Our troops in your province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)

When control is equal to 100:
Army Skill: Use of Celestial Intervention +1
(Faction range all our troops)


Torch: Patrol Building Effects:
1:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +10%
(Location)

When control power is higher than 0:
Immune force attrition
(Our troops in the area)


2:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +20%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed town to Defenseless mode (added defenses)
(Location)

Control above 50:
Immune force attrition
(Our troops in their province)


3:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +30%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed the town to garrison mode (added walls)
(Location)

When control is equal to 100:
Immune force attrition
(Our troops in the area and adjacent areas)



Finally simplify the description of the garrison:
Forest Town & Times Oaks:
(Bush)Lv1(8) :
1 Wef cha female glade lord_0
2 Wef inf eternal guard_0
2 Wef inf glade guard_0
1 Wef cav glade riders_2

2 Wef inf dryads (Universal)

2 Wef inf malicious dryads (Only: Decha)


(Woodland)Lv2(10) :
1 Wef cha female glade lord_1 (Mount: Elven steed)
2 Wef inf eternal guard_0
2 Wef inf wardancers_0
2 Wef inf glade guard_0
1 Wef cav wild riders

2 Wef inf dryads (Universal)

2 Wef inf malicious dryads (Only: Decha)


(Tree hole)Lv3(12) :
1 Wef cha female glade lord_4 (Mount: Giant Stag)
1 Wef inf wildwood rangers
2 Wef inf eternal guard_1
2 Wef inf wardancers_1
2 Wef inf deepwood scouts
1 Wef cav wild riders

2 Wef inf dryads (Universal)
1 Wef mon treekin (Universal)

2 Wef inf malicious dryads (Only: Decha)
1 Wef mon malicious treekin (Only: Decha)


(Hall)Lv4(12) :
1 Wef cha female glade lord_2 (Mount: Giant Eagle)
1 Wef inf wildwood rangers
2 Wef inf eternal guard_1
2 Wef inf wardancers_1
2 Wef inf waywatchers
1 Wef cav great stag knights

2 Wef mon treekin (Universal)
1 Wef_mon_treeman (General)

2 Wef inf malicious dryads (Only: Decha)
1 Wef mon malicious treeman (Only: Dacha)


(Grand Hall)Lv5(12) :
1 Wef cha female glade lord_3 (Mount: Forest Dragon)
1 Wef inf wildwood rangers_RoR
2 Wef_inf_eternal_guard_RoR
2 Wef_inf_wardancers_RoR
2 Wef_inf_waywatchers_RoR
1 Wef_cav_great_stag_knights_RoR
2 Wef_mon_treekin_RoR

1 Wef mon treeman (Universal)

1 Wef mon malicious treeman (Only: Dacha)



Outposts (8) :
1 Wef cha glade captain_3 (Mount: Giant Stag)
1 Wef inf wildwood rangers
2 Wef inf eternal guard_1
2 Wef inf glade guard_1
1 Wef cav wild riders_1


1 Wef mon treekin (Universal)

1 Wef mon malicious treekin (Only: Decha)



Base building garrison:
Guide stone (4) :
1 Wef cha spellweaver_high_3 (Mount: Giant Eagle)
2 Wef inf eternal guard_1
1 Wef cav sisters thorn


World Root Pathway (4) :
2 Wef inf eternal guard_1
1 Wef inf waywatchers

1 Wef mon treeman (General Camp)

1 Wef mon malicious treeman (Only: Dacha)


Sacrificial Court (4) :
1 Wef cha spellweaver dark_3 (Mount: Giant Eagle)

2 Wef inf dryads (Universal)
1 Wef mon treekin (Universal)

2 Wef inf malicious dryads (Only: Decha)
1 Wef mon malicious treekin (Only: Decha)


Feed Jungle (4) :
1 Wef cha spellweaver beasts_3 (Mount: Giant Eagle)
2 Wef inf eternal guard_1
1 Wef cav great stag knights


Fairy Haven (4) :
1 Wef cha spellweaver shadows_3 (Mount: Giant Eagle)
2 Wef inf eternal guard_1
1 Wef cav hawk riders


Trade Resources Garrison (4) :
1 Wef inf bladesingers
1 Wef inf waywatchers
1 Wef cav great stag knights
1 Wef mon forest dragon



Due to space limited other content please subscribe to this mod to view after entering the game, if you can see the uploaded picture can view the picture content!

Do not urge updates to this mod! If the game version is updated, please check whether it can be used... If not available, please @author.
6 Comments
ωうさぎωニャω  [author] 21 Dec, 2024 @ 3:16pm 
Wish you all a merry Christmas and a happy New Year!
ωうさぎωニャω  [author] 21 Dec, 2024 @ 3:06pm 
2024/12/22:
(Chinese)
@所有玩家
我的木精灵驻军已更新,请大家重新订阅mod;确保你的内容与我一致!



(English)
@All players
My Wood Elf garrison has been renewed, please re-subscribe to the mod; Make sure your content matches mine!
ωうさぎωニャω  [author] 14 Dec, 2024 @ 11:04am 
(Chinese)
@Johnson
好的,等我给古墓王更新后;再次更新一个新版本的补丁!:cinnamon2:
欢迎你们告诉我,我的其他mod 当前6.0版本不能用的错误奥!:shigure2:
Johnson 14 Dec, 2024 @ 10:33am 
你好,木精灵当前版本会出错呢
深红囚影阿尔法 31 Oct, 2024 @ 4:58am 
YEHHHH!!!!!!!万岁!木精灵终于更新啦!:steamhappy:
StormRend 22 Jun, 2023 @ 12:14pm 
Thank you:steamthumbsup: i love your garrison mods so much i use them on all my campaigns now :)