Cookie Clicker

Cookie Clicker

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CookiStocker 2 | Automatic Stock Trading Mod
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21 Jun, 2023 @ 11:57pm
29 Sep, 2023 @ 2:40am
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CookiStocker 2 | Automatic Stock Trading Mod

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Description
An automatic stock market trading mod.

This mod is the successor to the groundbreaking CookiStocker mod, and has been created with the full permission of Gingerguy, who has retired from developing and maintaining this mod.

All relevant information about the mod, FAQ and stock market advice can be found in the Steam guide (this is a link). The Steam guide has been updated to reflect the changes made in CookiStocker 2.

Additionally, there is activity in the Discussions tab of this page relating relating to the current CookiStocker 2.2, as well as further development. These can be accessed via the links directly below. Please feel free to contribute there. These discussions have been copied from the previous CookiStocker discussion page, which is now frozen.

This mod does not disable Steam achievements.
Popular Discussions View All (9)
12
14 Mar, 2024 @ 8:27pm
Future Development
z
6
2 May, 2024 @ 3:55pm
Weird behavior of the algorithm causing short-term net-loss
ladapata
3
30 Jun, 2024 @ 11:52am
Bug Reports
z
163 Comments
origamisan 30 Dec, 2023 @ 10:27am 
Good at making profit if you just want to ignore the market, but It would be nice if it was a little more configurable.
GalaxyKid 29 Dec, 2023 @ 12:55am 
the tick rate increase could also explain why it's not buying even when a stock is at 1$
GalaxyKid 29 Dec, 2023 @ 12:52am 
I thought It would buy and sell based off the mode it was on, I just brought the idea up so you can make it buy anything as soon as it hits <5$ and sell at a price you could set it to so you know it can only make profit, just so it doesn't buy something at 120$ and have it bomb 5 seconds later, but I think that might be my fault because I have a mod to increase the tick rate. If you think that's the problem and I need to give the bot more time to think, that feedback would be helpful
TheyCallMeRadec 28 Dec, 2023 @ 3:23am 
Hey man, thanks for the response! Happy to report that it's made 3M total profit for me so far. Both sells and buys. Thank you so much for the mod!

Hope to get these achievements out of the way. XD
z  [author] 28 Dec, 2023 @ 3:17am 
TheyCallMeRadec - The mod will generally start buying within a few minutes of being started, assuming you have enough cookies to make purchases. Due to the way the stock market is structured, this threshold can be quite high. The mod tries to buy as many shares as it can of a stock that it wants to purchase; it will make a partial purchase if not enough cookies are available for a full purchase.

As you might expect, the threshold at which the mod is able to buy stocks is the exact same threshold at which the player is first able to buy stocks.
z  [author] 28 Dec, 2023 @ 3:17am 
GalaxyKid - Switching things on and off via the Options menu is definitely on the planned features list. Unfortunately, I am rather busy these days, so it may take a while before I am able to get to that.

As for customizability, the goal of this mod is to automatically make the best purchases and sales, so customizability in that area goes against this goal. The mod will occasionally buy stocks at high prices because the data it was trained on has shown that in many of these situations, it is still possible to make a large profit. As for the minimum selling price, the same data has shown that it doesn't pay to sell anything at a price less than $11, so the mod abides by this rule. Similarly, it will buy any stock that drops below $2.
TheyCallMeRadec 27 Dec, 2023 @ 6:48am 
How long does it take to start buying?
GalaxyKid 26 Dec, 2023 @ 6:39pm 
Very good mod, I just wish there was buttons to turn stuff on and off instead of having to go in to the java script and change it my self, and maybe you could also add customisability like adding a max price to buying so it doesn't buy something with a max of 150$ at 124$ and a min on selling
z  [author] 25 Dec, 2023 @ 5:00am 
TiredUroboro - The fact that you made $73 million in net profits is the key figure here - it represents your actual profits. The fact that you had a large amount of negative revenue in the first couple of hours of the game simply means that the mod was investing a lot; the negative revenue represents the money used to buy stocks. The net profit is the figure that counts; over time, it will converge with the revenue figure. But for this effect to happen, you have to let the mod run for more than a couple of hours in order to let the profits accumulate. The mod is doing exactly what it is supposed to be doing, and based on your figures, if you let it run for a few days, you will make a large amount of money, which will be reflected in a very large positive revenue number.
z  [author] 25 Dec, 2023 @ 2:28am 
[continued]
If you want to see the details of the mod working in action, demonstrating the points I mentioned above, I strongly recommend you turn on the Console Announcements , as detailed in the Options section of the CookiStocker Steam Guide. For the most detailed information, set the Activity Report Frequency to 1000 * 60 , and also turn off the Activity Report so that your main game will not be flooded with announcements. You must, of course, turn on the game's JavaScript Console as well.