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However, I realized that there's a simple way to prevent the mod from eating all your cookies right after a reincarnation just to buy stocks. I just have to put in a limit whereby a stock purchase is not made if it would consume more than 5% of the cookies in your bank. I'll try to get this done in the next week. However, this is not a replacement for an on/off switch, which will take more work.
As for your last point, there should be no way that the mod can trade stocks when the market is inaccessible. If it's inaccessible to you, it's inaccessible to the mod as well.
But this gradually changes with time, and within a few hours, even the "Profits:" figure should be in the green. Within a day, it definitely will be, and your profits will continue to increase day after day - guaranteed. It will make more profits over time than any other mod, and more than you can make yourself.
Please don't condemn a mod that has a 5-star rating from hundreds of users just because you don't understand what it's doing. And please read the documentation that is boldfaced in the Description above. The mod doesn't work the way you think it does; it is not "speculating". It uses an algorithmic approach tailored to the way this particular stock market works, and it never loses many over the long term (i.e., a day or more). For players in the advanced stages of the game, it is easy to win the Gaseous Assets achievement in less than two days by using this mod.
Also; is the mod supposed to be trading when the stock market is inaccessible? After ascension, it started trading as soon as I bought any farms.
The stock market's actions are inherently probabilistic, and the mod does the best it can with the information it has. From what I've seen, this appears to be much better than any other stock market mod for the game. It uses some nonintuitive strategies to achieve those results. It may lose occasionally, but thousands of hours of testing by me personally have shown that it wins several times more often than it loses, and the average win is at least several times as big as the average loss. The Gaseous Assets achievement, which many consider the hardest in the game to obtain, can be reached in less than two days with this mod in a fully upgraded, non-cheating game.
If you can do better on your own, or with another mod, especially over a period of days, please let me know.
The mod's trading strategy cannot be modified by the user, as the user simply does not have the information necessary to improve upon it. As for other options, please see the Steam Guide referenced in the Description above.
Hint: Try using the console output option to see the details of what is going on. If you have run this mod for at least 12 hours and it is still losing money for you, please post the console output in the Bug Reports discussion thread. I have never seen such a situation happen.
You are quite right that you need a sufficient amount of cookies in your bank for this mod to work properly. But as long as you maintain that amount (which varies due to how many buildings you have, etc.), you can play the rest of the game either actively or idly without affecting your stock market returns. Please see the section entitled Increasing the Mod's Efficiency in the Steam Guide linked above for more advice on bank requirements and maximizing stock market profits.
Finally (and this is for everyone), please see my previous post here explaining what the Profits number really means, and how to see your true profits. If you really want to see the workings of this mod in real time, I strongly recommend turning on Console Announcements, as detailed in the Options section of the Steam Guide and the referenced Discussion.
Because the Profits figure always shows gross revenue, it starts out at zero and will always become negative as soon as you purchase your first stock (either manually or through this mod). To answer White Rice's question, that's why (if you have notifications turned on) you will see the notification "click clack you are now in debt" when you start this mod. Over time (generally a few hours at most), your profits will exceed your investment costs and the "Profits" figure will become positive, never to turn negative again.
I have never failed to make money using this mod for at least a few hours at a time, and if you read through the comments, I think you will find plenty of others with the same experience.
I decided to export my save before enabling so I got my save back, but it only ever made terrible decisions buying stocks at $180 and not even waiting for it to go up to $300, which started to tank my bank profits (had recently gotten liquid assets so it was quite high)
My first guess is that you don't have enough brokers. How many do you have? I recommend at least 80 brokers. Increasing your brokers increases your profit, up to a maximum of about 162 brokers.
Are you interested in making this mod work for you?
Furthermore, since Gaseous Assets are now so much easier to obtain, I am currently in the process of adding Plasmic Assets at the $100 million level, and Bose Einstein Condensed Assets at the $500 million level. These two achievements will both come with warehouse capacity boosts.
1. Copy the whole CookiStocker 2 directory and contents to somewhere outside the Steam hierarchy.
2. Unsubscribe from CookiStocker 2, and verify that its main directory is now gone.
3. Move the copied version of the CookiStocker 2 directory back to its original location.
You can now edit anything in that directory. Your edits will not be overwritten by Steam, because Steam doesn't know that directory exists (since you aren't subscribed to the mod). Although you won't get updates to the mod automatically, these are infrequent, and they are announced in this thread. If you subscribe to this thread by checking the box above the comments, you will be notified when I post a message announcing an update. This whole problem will go away when I make standard options available for this mod, but it may take me a while to get around to that.
Over time, profits from trading wipe out the deficit in the "Profits" figure, which then begins to climb. Additionally, the difference between the true profits and the number reported in Profits gradually narrows.
By default, the variable stockerActivityReport in the file main.js is set to true, and this in combination with the stockerActivityReportFrequency variable will result in notifications hourly (by default) showing what your true profits are this run. It is this number that you should pay attention to. It will either start out positive or become and stay positive within a few hours at the most.
Note that all of this information is located in the FAQ section of the CookiStocker Steam Guide, which is linked to in the mod description above.
Manipulating the tick rate has no effect on stock market profits; it merely speeds up the market.
...Just to be clear, the phrasing above is for comedic purposes. I am not mad at you, or the mod. I'm just laughing my butt off, confused as all hell.