Arma 3
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ROS Group Halo Demo and scripts
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.216 MB
23 Jun, 2023 @ 5:25am
21 Jul, 2023 @ 9:06am
5 Change Notes ( view )

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ROS Group Halo Demo and scripts

In 1 collection by RickOShay
RickOShay's Arma3 collection
154 items
Description
** NEW IMPROVED VERSION **

Description
The ROS Halo system attempts to add more immersion to the default HALO insertion in Arma 3 whereby you are teleported into the air. This system allows players and AI to Halo from a movable C130 aerial insertion point complete with engine sounds, lighting, working ramp doors and sfx etc.

Main features
* Realistic sound and lighting effects
* C130 ramp opens with sfx (configurable)
* Red / Green light GO condition (lights on during the day as well)
* Movable C130 based on map selected (click) position
* Auto save and restore inventory after landing
* Groups of players with or without AI team members can jump at the same time
* ROS Group Halo supports up to 15 paratroopers per drop (max positions in C130)
* Default parachute can be changed based on which chute mod is being used
* Manual or auto deploy chute at 150m (adjustable below)
* Option to parachute with smoke trails. See ROS_ParaSmoke.sqf for more smoke options
* Optionally leave the C130 ramp open after the first jump for faster successive jumps
* Option to increase total and object view distance (can negatively impact fps)
* Mod dependency - Required: Cup Core for the C130
* Works in SP and MP (Listen and Ded servers)

Method
All group units (players and AI) within 52m of the player who used the Halo addaction can jump at the same time. The ramp will then open with sfx and lights - then the AI will run out the back and Halo followed by the players. The maximum number of units per jump is 15 (limited by number of available positions in the back of the C130). Players can move around in the plane prior to jumping - or jump backwards etc. If there is a Halo jump currently taking place (i.e. plane has units in it) the action to jump will not be available to other players until the plane is cleared - normally with would be a very short wait time of just a few seconds.

Mobile Insertion point
A second action placed on the laptop (or similar object) allows the player to move the C130 to any Halo position prior to jumping. The C130 is a mobile aerial insertion point allowing you to select the optimal position based on your objective needs and the wind direction. If you are the group leader and have AI in your group you should allow for wind direction and velocity when setting the C130 position so that AI move towards the IP.

Legal Stuff
If you use the ROS Group Halo system in your mission you need to credit me in your mission and on the Steam Workshop. Any derivative script(s) based on the ROS Group Halo system must contain original credit to Rickoshay. Downloading the mission files from the direct link below is done at your own risk. Thanks for your support.

Optional Mods
TCGM Parachutes mod
https://steamhost.cn/steamcommunity_com/id/TAURUS_TCGM/myworkshopfiles/?appid=107410

BHZ parachutes mod
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1398115606)

Direct Link
https://drive.google.com/file/d/1-38yMdn-uDKKTKWNIbZ1kYmVrkkU5jum/view?usp=drive_link


4 Comments
RickOShay  [author] 21 Jul, 2023 @ 9:09am 
New and much improved version loaded.
RickOShay  [author] 24 Jun, 2023 @ 3:04am 
@1-506Ranger - thanks yep - that was very tricky !
Simo [C.E.S.A] 23 Jun, 2023 @ 10:14pm 
My friend Nice !!
1-506Ranger 23 Jun, 2023 @ 9:44pm 
Great work as usual, of course you make a HALO formation script! Love it!