Space Engineers

Space Engineers

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Halo Escape Pod Bumblebee Class
   
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Type: World
File Size
Posted
Updated
4.998 MB
11 Aug, 2014 @ 10:47pm
22 Dec, 2014 @ 7:31pm
8 Change Notes ( view )

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Halo Escape Pod Bumblebee Class

Description
This Is a replica of the Halo 1 Life Pod.

UPDATE: Some of these pictures are out dated and the new model is very different.
with that being said this has been retextured and has 2 models, the model with
Landing gear and one without landing gear.

Main Mission: To safely transport you away from your ship as quick as possible

Functions: For landing in atmosphere it has 4 Emergency Flaps designed to slow the ship down as quick as possible
And Red Alert lights Incase of Emergency

Stability: Not the best considering its only designed to get you off your ship.

Disclaimer: Not designed for prolonged flight.

Please check out my other build of a UNSC Charon Class Frigate
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275097654
13 Comments
A Dirty Whiterose Shipper 19 Oct, 2016 @ 1:50pm 
the game isnt halo 1. it is combat evolved.
M.Moose  [author] 28 Mar, 2015 @ 9:59am 
small ship lights and TVSI buttons
Otawin 24 Mar, 2015 @ 6:05pm 
What mods does this use? I need some links pls.
Theo 19 Aug, 2014 @ 4:29pm 
Almost forgot about these pods xP Always remember Halo CE
M.Moose  [author] 18 Aug, 2014 @ 9:05am 
ah, cool. but if you're interested you might want to take a look at my 1:1 scale UNSC Charon Class Frigate. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275097654
vanilla bryce 18 Aug, 2014 @ 1:38am 
No, It is about 1/3 scale at the moment due to in-game performance (Lag Out The Wazoo) limitations. It is scaled correctly so that my Pelicans can fly into the hangars.
M.Moose  [author] 16 Aug, 2014 @ 10:17pm 
your newly painted Escape pods are now finished
M.Moose  [author] 16 Aug, 2014 @ 9:23pm 
Nice! is it a full-scale model?
vanilla bryce 16 Aug, 2014 @ 8:59pm 
Haha, good Man. This ship will be the perfect escape pod for my Marathon Class Cruiser when the game can handle MASSIVE objects.
M.Moose  [author] 16 Aug, 2014 @ 9:25am 
sure, I could try and do that.