Space Engineers

Space Engineers

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MicroMole Moon Miner
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Type: Blueprint
File Size
Posted
4.168 MB
24 Jun, 2023 @ 10:29am
1 Change Note ( view )
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MicroMole Moon Miner

In 1 collection by Spaceman Spiff
Mining Ships and Vehicles
80 items
Description
Spiff's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the MicroMole Moon Miner, a vanilla small-grid design without mods, and contains no rotors or pistons making it a perfect survival-ready solution for early game mining projects. The MicroMole Moon Miner performs equally well in space making it extremely versatile, but has limited use on planets because of the hydrogen fuel burn rate. Designed as a medium-capacity vertical miner, the MicroMole Moon Miner extracts ores effortlessly with its 5 optimally-spaced drills, automatically ejecting waste stone, and transports ore in 1 large and 2 medium cargo containers. Power is supplied by 16 small batteries, and includes a single small reactor to keep the 16 small batteries charged; the small reactor is optional. These features make the MicroMole Moon Miner a perfect solution for the player who need an economical moon and/or space miner in a challenging environment.

NO MODS, NO ROTORS/PISTONS; SURVIVAL READY AND PROJECTOR BUILDABLE!

NOTE: In-game scripts (in advanced settings) must be enabled for the scripts to function!
  - Dixie Normus' AutoLevel script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1366126191
  - MMaster's Automatic LCDs 2 script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
If in-game scripts are not enabled (e.g., playing on one of KSH's public servers), then the user may engage gyroscope override to lock rotational movement when drilling for ore.

STATISTICS
  - Blocks: 272
  - PCUs: 6,057
  - L × W × H: 6½m × 6½m × 6½m
  - Empty Mass: 41¼ tons
  - Maximum Ore Mass: 112 tons (using "realistic" 1-1-1 settings)

CONTROLS-1
{1} Camera Down View
{2} Drills
{3} Spotights On/Off
{4} AutoLevel On/Off
{5} Gyroscope Override On/Off
{6} Ore Detector On/Off
{7} Camera Rear View
{8} Docking Connector Switch Lock
{9} Hydrogen Thrusters On/Off

CONTROLS-2
{1} Camera Front View
{2} Antenna On/Off
{3} Hydrogen Tanks Stockpile On/Off
{4} Batteries Auto/Recharge
{5} ---
{6} ---
{7} ---
{8} ---
{9} ---

Note: Remember to clear away stone by selecting the drills {2} and right-clicking your mouse as you descend into the ground; select {1} for the downward camera view. Once you hit an ore deposit, left-clicking your mouse will collect ore.

NOTES FOR BUILDING WITH A PROJECTOR IN SURVIVAL
(See the last two pictures for the projector's configuration.)
1. Build a rotor frame on a powered grid; remove the large-grid rotor head and replace with a small-grid rotor head and lock rotation.
2. Stack 5 armor blocks, minimum, vertically atop the small-grid rotor head to provide sufficient clearance for building the miner.
3. Build a small-grid projector on top of the topmost armor block; for consistency, rename the projector to be "MMM - Projector".
4. Load the blueprint into the projector; click on the setting to retain the blueprint after construction is complete.
5. Build the blueprint.
6. When completed, grind away the small-grid rotor head, armor blocks, and rotor frame, leaving the projector in place for future repairs.

REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 892 Steel Plates
  - 196 Metal Grids
  - 382 Interior Plates
  - 1,312 Construction Components
  - 172 Motors
  - 143 Large Steel Tubes
  - 146 Small Steel Tubes
  - 301 Computers
  - 23 Displays
  - 80 Bulletproof Glass
  - 32 Power Cells
  - 3 Reactor Components
  - 1 Detector Component
  - 4 Radio-Communication Components
19 Comments
Spaceman Spiff  [author] 29 Jun, 2024 @ 2:00pm 
I should have also noted that the design relies heavily on getting its tanks filled via a large-grid station's hydrogen tank(s) and/or O2/H2 generator(s). When hooked to a large-grid supply, the small hydrogen tanks on the ship refill quite quickly.
Spaceman Spiff  [author] 28 Jun, 2024 @ 9:09am 
Unfortunately, yes, it does consume a lot of hydrogen. I tend to do "bunny hops" with it, i.e., aim at an upward angle toward my destination, hit full thrusters until I get to full speed, then hit "Z" to coast for awhile thereby saving hydrogen. When I start getting close to the ground, I hit "Z" again and blast upward to repeat the cycle. You can go a great distance using this technique.
Marlonws 28 Jun, 2024 @ 8:24am 
I just thought it consumes a lot of hydrogen and the generator doesn't keep up.
Spaceman Spiff  [author] 16 Sep, 2023 @ 9:23am 
Thanks for the kind words. Good suggestions, all.
Badgersbeard 16 Sep, 2023 @ 7:30am 
Have now used this build extensively in my moon survival play, and I love it. Works exactly as I'd expect/ want it to. As my first mobile moon mining vessel it has proven itself to be a great investment of resources.
Only modifications I made were to the colour (to match my overall scheme), and the position/ type of reverse camera to match the camera setup I use on all non-frontal docking ships (keeps things simple when aligning without having to use 3rd person, which I try to avoid). Other than this, I'd not really change anything...it's a very well designed and effective ship.

A word to those who may never of tried the self-levelling script....if you can use it, do it. This was my first experience with it, and have now added it to every industrial (read: non-combat) ship I have.
Spaceman Spiff  [author] 23 Aug, 2023 @ 7:49am 
Thanks for independently validating the design! :steamhappy:
JCataclisma 23 Aug, 2023 @ 5:06am 
It fits just perfectly while mining on the moon for me. Cheers!
Spaceman Spiff  [author] 16 Aug, 2023 @ 1:47pm 
It always works fine for me, and I've used it a lot.
Rogen 16 Aug, 2023 @ 12:37pm 
its really bad on moon, im soory.
Spaceman Spiff  [author] 14 Jul, 2023 @ 10:44am 
Thanks for the info. Several of my ships have "optional" reactors; their only purpose is to keep the batteries topped-off without having to recharge at a base. In some cases, the supplemental reactors are necessary to get maximum performance from my ships, usually when flying within a planet's gravity well when carrying the maximum possible payload mass. In those cases, not including the optional reactors won't prevent the ship from flying, but may reduce its payload capacity.