RimWorld

RimWorld

64 ratings
Medieval Undead Hordes
   
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Mod, 1.4, 1.5
File Size
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333.344 KB
25 Jun, 2023 @ 2:17am
16 Feb @ 3:12am
5 Change Notes ( view )
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Medieval Undead Hordes

In 1 collection by RedMattis
Red's Workshop Mods
40 items
Description
Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types.

Suitable for those wanting to use it with f.ex. Medieval Overhaul, VE Medieval, or just prefer them to be more primitive.

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15 Comments
RedMattis  [author] 16 Feb @ 3:12am 
Pretty sure it still works fine for 1.5.

I ran some quick test and it appeared to work as intended. Let me know if there are any issues,
ben_crossland_2009 15 Feb @ 4:23pm 
I'd love a 1.5 update for this!
(≡◉‿‿◉≡) 15 Feb @ 3:03pm 
@RedMattis hello please update this to 1.5. I really love the undead hordes but It's kind of weird and a bit disappointing that I get raided by them with guns shotguns and a bazooka while playing on medieval.
Nex Addo 24 Apr, 2024 @ 1:56pm 
Will do, thanks.
RedMattis  [author] 21 Apr, 2024 @ 5:13am 
@Nex Addo
I haven't tested it, but I suspect this mod might work in 1.5, so you could give it a try.
Nex Addo 20 Apr, 2024 @ 11:33am 
With the Ghouls and Shamblers, I wanted to do a zombie apocalypse playthrough...and then I found your mods and realised I didn't need Anomaly to do that, you did it all in biotech. I just wanted to say there IS interested in seeing this updated to 1.5, if that's not too much of a hassle. I prefer my zombie hoards not tech-ed up :P
RedMattis  [author] 2 Feb, 2024 @ 2:38am 
Oh right, I might have forgotten to push the fix since this isn't part of my usual batch of stuff.

I'm kind of holding off on updating my medieval mods since VE is adding a new Medieval mod (check the roadmap) and I'm looking to update all my medieval mods for it. It will be fixed once that gets around. :)
Vlad_1492 1 Feb, 2024 @ 10:59pm 
Clarification: I am also seeing empty horde bases with no defenders.
As mentioned with @Iron Xides below.
RedMattis  [author] 28 Jan, 2024 @ 3:28am 
@Vlad_1492
My mod doesn't touch settlement generation.

If there is some sort of knock-on effect from another mod then I'll need an error log to be able to tell what is going on. :)
Vlad_1492 28 Jan, 2024 @ 3:06am 
Also seeing empty settlements with this. Any luck on a fix?

Sadly, it seems the mod can't simply be removed as then the overmap has no settlements of any kind and the game locks.