tModLoader

tModLoader

54 ratings
Item Magnet Pro
   
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
33.856 KB
25 Jun, 2023 @ 4:25am
26 Jun, 2023 @ 3:47am
2 Change Notes ( view )

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Item Magnet Pro

Description

Item Magnet Pro, your choice of item magnet!

Item Magnet Pro is a quality-of-life mod which adds an item attraction system and an item for you to configure it.

Why This Magnet?
- Easy to access
- Easy to toggle (with a few clicks)
- Easy to config (no spamming or confusing configs)
- Rich and powerful functionality (see section Functionality below)

Functionality
- Attract all items
- Attract items marked as favorite only
- Attract items already in your inventory only
- And the inverses of all above!
- Vacancy check, so that you will not be spammed by tons of items
- Enable a Encumbered effect, similar to the vanilla ENcumbering Stone but items attracted are NOT AFFECTED!
- Exhaust all attracted items
- Set a attraction delay (2s by default), pretty useful in multi-player
- Configure attraction range

Guide
1. Get 4 Dirt Blocks, stand nearby a workbench (fairly easy to follow)
2. Craft an item called 'Item Magnet Pro'
3. Read it's tooltip and use it

This mod is open-sourced on GitHub[github.com]
24 Comments
Robertidepazzi 4 Apr @ 12:41am 
seems like items freak out a bit in multiplayer
NeinDao 23 Dec, 2024 @ 4:24am 
damn, when i activate this mod on my existing world and character. i cant use most of my keyboard and has to force shutdown the game :(
NeinDao 22 Dec, 2024 @ 9:00pm 
sweet!
Lacewing  [author] 22 Dec, 2024 @ 4:27pm 
@NeiDao @HeavyDeception
You don't need an item in inventory/acc slot, the magnet item only act as a control.
NeinDao 20 Dec, 2024 @ 2:36pm 
does this work from inventory/piggie bank or do i have to equip or hold it?
HeavyDeception 18 Dec, 2024 @ 3:09pm 
Do you have any plans to have this work in the accessory slots?
HeavyDeception 18 Dec, 2024 @ 2:59pm 
This is a strange question but would it be possible to have pick up drops of items of thinks only you have Kill/Mined/Harvested or dose tModLoader not have a check for that?
Lacewing  [author] 11 Nov, 2024 @ 7:17pm 
@Cy@n1de good point, i'd like to implement that later.
Cy@n1de 7 Nov, 2024 @ 11:56am 
Can you make function that items in shimmer won't magnet before transformation? I'm tired of turning off magnet every time i want to transform something, and it would be really good option...
QuarterballScratch 3 Oct, 2024 @ 10:01pm 
add a "Fuck you Baldi" Magnet and make it usless lol