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Try looking at other great creations for example like the M5A1 Stuart [Commission] or the cold war/ww2 collection vehicles and learn from how they make the sounds and particle effects. Soon your vehicles will be just as great.
Your models and sounds are great, but the fact it's so hard to aim with your tanks compared to everything in workshop is the only problem
1. There should be impact point deviation. I don't think it's a good choice to do 100% hit where you aim . In my mods different projectile have different accuracy . APFSDS has best accuracy. And tanks in different eras also have different accuracy. If you compare my cold war tanks and modern tanks , you will find they have different accuracy
2. My mods focus on doing high intensity combat within a range of 1km, and it needs tank to shoot more times in a game. As a result , my reload times are only half of what it is in reality and accuracy is a balanced approach