Space Engineers

Space Engineers

258 ratings
Gyroscope +250% (MultiLang+27)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
503.838 KB
12 Aug, 2014 @ 6:23am
14 Sep, 2022 @ 12:12pm
19 Change Notes ( view )

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Gyroscope +250% (MultiLang+27)

Description
Dx11 READY


This adds a new Gyroscope with 250% more POWER!
If your ship is too big and you have too much gyroscopes in, this is your help to reduce "space" in your ship. ;)

Balanced Ressource, Buildtime and Power.

2022-02-19 Update:
Targeting Group added
Progression added
New icon
Removed all components, make it to default and add a new component module for building

Multilanguage now! In 27 Languages available!! 😄
38 Comments
two birds with one connie innit 15 Jan, 2021 @ 2:06pm 
You know if there's anything I could put in the custom data tab for the gyroscope that can over power it? o.o
Carnaxus 22 Aug, 2020 @ 1:35pm 
Hey, that's my joke! :steamhappy:
Prof.Liebstrumpf  [author] 21 Aug, 2020 @ 12:16pm 
@jutstim bless you.
....didn't you sneezed!?
jutstim 30 Apr, 2020 @ 2:09am 
Классно
Zatch E'Olivers(Zeo)[FR] 2 Apr, 2020 @ 4:49am 
Bon, le bon point c'est que il n'a pas de bug au niveau de son apparence, comme certain autres gyroscopes qui ce retrouve rose, noir, ou même multicolore.
Cependant,le mauvais coté c'est qu'il ne fonctionne pas du tout en fait.
En tout cas, Beau travail au niveau de la texture.

Good work on the texture, but the gyroscope don't work properly.
thanks you for your work anyway, this will be great someday anyway !
Carnaxus 21 Mar, 2019 @ 7:56pm 
I totally forgot to report back. It's been quite a while since I last played, but unless I'm completely off my rocker I believe whatever you did back then did in fact fix these, so here's a belated thank you :)
Molten Carnage 8 Mar, 2019 @ 3:34pm 
Hi, I would like to ask permission to repackage your mods (250 - 1000%) into a collection for use on the Engineer's Paradise server. The collection is just that, a collection, and no mod will be altered. You will be credited and a link will be provided to your original mod. Thanks
Carnaxus 17 Aug, 2018 @ 12:17pm 
Will check and let you know. I don't think there were any conflicts (we only had about twelve mods, as opposed to the fifty+ setups I used to run when these were new).
Prof.Liebstrumpf  [author] 17 Aug, 2018 @ 4:30am 
Updated. But don't know if it fixes your problem, 'cause it was still working for me.
Maybe you have/had mod conflict or build toooo many of them (this can cause into a negative value and you're not able to move anymore!)