Sid Meier's Civilization VI

Sid Meier's Civilization VI

118 ratings
[GS]Arknigts: Maria Nearl(PLUS)明日方舟:瑕光(加强版)
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79.950 MB
28 Jun, 2023 @ 7:40am
15 Aug, 2023 @ 10:57pm
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[GS]Arknigts: Maria Nearl(PLUS)明日方舟:瑕光(加强版)

Description
本模组非常超模

鸣谢:Hemmelfort大佬以及711403691群内各位大佬。
素材来源:萌娘百科、明日方舟wiki、文明6百科等。

Civilization: Kazimierz
Civilization Ability: Land of the Business and the Knights
Cities receive +2Production and +2Science for every population. All tiles provide +1Gold, +1Production, +1Culture and +1Food. One extra Economic policy slot in any government. Combat victories provide Gold equal to 100% of the Combat Strength of the defeated unit. +20%Gold in all cities.

Unique Building: "Scarly Martin"
A building unique to Kazimierz. It seems like a bar that can be seen everywhere on the street. +5Gold, +2Science, +2Amenities, +5Production, +2great Merchant point per turn.

Unique Building: Arena of the Kazimierz Major
A building unique to Kazimierz. +10Gold, +2Culture, +2Amenities, +2great Merchant point per turn.

Unique Building: Improved Granary
A building unique to Kazimierz which requires City Center. +2Food, +1Amenities, +5Housing.

Unique District: Kazimierz General Chamber of Commerce
A district unique to Kazimierz. Replaces the Commercial Hub district and cheaper to build. Receives higher adjacency bonus. +2great Merchant point per turn.

Unique Unit: Silverlance_Pegasi
Hard-hitting, Ancient era heavy cavalry unit. Compared with Heavy Chariot, it has a lower cost and higher Combat Strength.

Unique Unit: Darksteel
Information era siege unit, ideal for attacking cities. Strategic resource costs for it are discounted 100%. Compared with Rocket Artillery, it has higher Combat Strength when bombarding and higher Movement.

Leader: Maria Nearl
Leader Ability: Sword Shield Knight
All units gain +12Combat Strength. Each time you produce a military unit except for medic unit, all units gain +1Combat Strength. Combat victories provide Gold equal to 100% of the Combat Strength of the defeated unit.

文明:卡西米尔
文明能力:霓虹与骑士之国
领土内所有单元格+1生产力、+1文化、+1金币和1食物。每位公民+2生产力、+2科技。获得一个额外的经济政策槽位。城市金币产出加20%

特色建筑:“恐怖马丁”
一种特色建筑。表面上是街头随处可见的酒吧。+5金币,+2科技值,+2宜居度,+5生产力,+2大商人点数。

特色建筑:骑士竞技场
一种特色建筑。建成后获得一条贸易路线。+10金币,+2文化,+2宜居度,+2大商人点数。

特色区域:商业联合会
一种特色区域。替代商业中心,建造花费更低。拥有更高相邻加成。+2大商人点数。

特色建筑:加强粮仓
特色市中心建筑。+2食物,+1宜居度,+5住房。

特色单位:银枪天马
远古时代重骑兵单位,威力惊人。拥有比重型战车更低的造价和高额的战斗力。

特色单位:玄铁大位
信息时代攻城单位,无需战略资源即可生产。轰炸时拥有高额战斗力。拥有比火箭炮更广的射程和更快的移动力。

领袖议程:即将成熟的荣光
讨厌那些对(与其首都在同一大陆的)城邦或文明发动战争的文明

领袖:玛丽娅•临光
领袖能力:剑盾骑士
所有军事单位+12战斗力。每拥有除支援单位外的一个陆地军事单位,所有军事单位+1战斗力。击杀敌人后获得相当于敌人战斗力百分之百的金币。
30 Comments
老二次元男孩 11 Jan, 2024 @ 7:02am 
怎么领袖池里找不到
All  [author] 31 Aug, 2023 @ 7:54am 
@极卦·元初 兼容性没写好非常抱歉!不过更新后有英文介绍的模组还有新发布的模组已经解决了这个问题
All  [author] 31 Aug, 2023 @ 7:53am 
@焰光official 加强版瑕光已更换,普通版的过几天先。至于占城的问题……我自己测试的时候可以占城,可能你攻击时忘记关远程了,不过过几天更新后我把代码调一下,如果单位的近战攻击力高于远程,会默认使用近战攻击,反之则默认使用远程
我看谁打不中 26 Aug, 2023 @ 8:18am 
这个角色建奇观老好玩了
飞鹰子 24 Aug, 2023 @ 8:03am 
昨天打的时候忘关mod给ai随机到这个文明了,我们古典出头的时候这霞光ai牛津大学都已经盖好了,我们得分才500 600,他块3000了。。。。
Xi Yue 29 Jul, 2023 @ 7:59am 
霞光有一种游戏内不曾拥有的强度美
焰光official 26 Jul, 2023 @ 11:57pm 
还有虽然有近战攻击力,实际没办法占城
焰光official 26 Jul, 2023 @ 11:05pm 
请问能否把本mod和普通版mod的特殊兵种的模型换成骑士的?刚刚玩了下普通版,天马模型居然用的勇士....
cjjxs 21 Jul, 2023 @ 6:11am 
支持一下
极卦·元初 20 Jul, 2023 @ 9:09pm 
为什么我用这个模组的时候文明和领袖能力会被别的明日方舟系列文明覆盖啊