Stellaris

Stellaris

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Movable Parade Modifiers
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1.779 MB
28 Jun, 2023 @ 8:48pm
25 Nov, 2024 @ 5:35pm
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Movable Parade Modifiers

Description
I always found Parade opportunities interesting. But the player has no control over where the Parade ends up.
With this you dont have control, but in a handful of short in game years you can pack up the Parades Modifier and unpack it on another world of your choosing. Maybe its just me but this is something I've always wanted lol

Do note that this DOES NOT give you the Parade bonuses again. It isnt replaying the Parade Situation on a world of your choosing.
Also you cannot move the Inverse Mass without it being stable first.

You defeat the scavenger only to have your 0.2 Alloy Multiplier end up on a small or agrarian world? Just box it up and ship it to your Ecumenopolis!

Did you somehow manage to slay a Wraith and get its -25% less orbital bombardment damage but the bonus has gone to a planet deep in your empire and not on the front lines? Or perhaps the front lines have shifted and now it sits unused. Pump it up and ship it to the front lines.

Ectect Ad Infinitum

Enjoy and let me know if you find any issues! No Vanilla files where harmed in the making of this mod!
28 Comments
Cephalon Sithalo  [author] 11 May @ 1:53pm 
There are new parades?
Ya the new ones wont work for it yet if there are. I had no idea if there are.

I would think it would work.
victoriousdread07 (private) 10 May @ 10:29am 
is this mod safe for 4.0? I would assume any parades that were added by the new dlc would still need to be incorporated, but everything else should be fine, right?
Cephalon Sithalo  [author] 20 Nov, 2023 @ 11:38am 
Yeah they broke empire modifiers and portraits for another of my mod with the update. Idk why they decided to change the names of the empire modifiers.

That said, if something doesnt work as it should by all means let me know. Its always possible they could change it and it will need to be fixed in the mod to check for the right thing. Its just an unlikely change but you never know with them lol.
KampfTomate007 20 Nov, 2023 @ 10:58am 
That's great to hear, although knowing paradox they aren't exactly unlikely to break stuff, lol.

I'll check if it works once i reached midgame and will try to remember to report back.
Cephalon Sithalo  [author] 20 Nov, 2023 @ 9:59am 
Thats a nice feature but it depends on how they doit. Unless they really messed something up for no reason again.

This mod only allows you to pack up the item after it has been established on a planet. And none of the projects it triggers are vanilla.

So unless they went out of their way to rename the modifiers then this should still work completely as is.
KampfTomate007 20 Nov, 2023 @ 5:13am 
Does this still work in 3.10?
Afaik the patchnotes stated that you can change which world gets the modifier while the parade is still ongoing, so i suspect this might need a patch.
Cephalon Sithalo  [author] 8 Oct, 2023 @ 10:29pm 
In the description it states you can't move it without stabilizing it first.
But I guess I didn't clarify that it does not start the chain up again. Once it's stabilized it is safe to move to and from as much as you want.

Personally, I'd like to add events that happen in between while packing or unpacking but I just wanted to get the mod out. It was an idea I had for a long time and I didn't want to make something super complex or with dozens of course events at the time. I still don't want to but I'd like to add events one day :LotusFlower:
CMDR_Kai 8 Oct, 2023 @ 9:06pm 
How does this interact with the Horrific Inverse Moss modifier that you get from defeating the Dimensional Horror?
Cephalon Sithalo  [author] 20 Sep, 2023 @ 8:57pm 
It's ok that is strange but glad you got it sorted whatever it was exactly :LotusFlower:
Noire 20 Sep, 2023 @ 7:55pm 
yeah I just used a command to instant finish the situations and it worked just fine. Guess that was something not related to this mod, sorry about that