Starship Troopers: Terran Command

Starship Troopers: Terran Command

82 ratings
Operation Shieldwall
   
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26.690 MB
29 Jun, 2023 @ 7:40am
14 Sep, 2023 @ 9:13pm
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Operation Shieldwall

Description
Defend Atheria's last bug-free refuge, the port city, against a relentless arachnid horde. Safeguard fleeing civilians and oversee their evacuation as the planet's fate hangs in the balance. Will you protect hope or succumb to the insect onslaught?

This mission was created using questions answered by the Terran Command community during the 1 Year Release Celebration for the game! I hope you enjoyed answering the questions and playing the map I made using the answers to those questions!
17 Comments
DrZonino 29 Aug, 2024 @ 2:45pm 
Really enjoyable apart from the kobayashi maru style "moral dilemma" as others have said - in my humble opinion I would tweak it so that it is difficult but possible to pull off both elements - it would make the final standoff much more satisfying knowing you have maxed all possible resources - maybe you could make two versions of the map, keeping this one as is but also one with the option for both? Either way it was a lot of fun thank you!
kennet0508 5 Jul, 2024 @ 10:16pm 
It was a good mission and i liked the layout, the base was cool and the concept was pretty awesome when i played it, i sent one unit to collect the supplies, and the entire army was sent to the civvies, only to have the entire force be manhandled after i took the last supply in the south.

guess id reccomend to have a trigger be a choice beforehand rather than after you complete it?

If the choice was say a popup, or walk squad to waypoint a or b to choose which objective you want to complete before you attempt both would probably make for a better experience. when i came in blind for the first time and was on point for succeding both only to be forced a loss wasnt a good feeling, especially since that cascaded to a complete loss of the mission due to loosing all my veteran squads xD
LionStein  [author] 5 Jul, 2024 @ 8:45pm 
I am sorry you feel this way.
It was a "moral dilemma" - This was voted on by the 1 year anniversary event hosted by the Game Developers and I was honored to develop a mission in collaboration with them. It was intended to a "pick one, not both", so whichever one you chose was a forced-fail for the other. There was no option to accomplish both, so my hands were tied.

I appreciate you playing the mission regardless.
kennet0508 4 Jul, 2024 @ 8:39am 
I just got to the point where i had to choose supplies or civies, i had my force by the civies and a squad taking the supplies on the opposite end. all of a sudden i loose the civvie base? wth? i even got it failed even if all the civs managed to escape while my forces were murdered xD
thats just bad design
tonyxfg 16 Sep, 2023 @ 11:33am 
yeah!

my troopers finally retreat!

the tip is:

our base have 3 exit, up , middle, down.

we need 2 combat engineers, use them build heavy machine guns(middle:4 , down: 4+1 rifle trooper)

other units to up.

don't too close to exit
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036629771 )
(at middle, we need 1 heavy machine gun more close to exit.)

and let them and rifle troopers shot spitter first.

then, we can relax until 04:00.

at 04:00, first Plasma bug appear, just very near down exit, so send rifle trooper to kill it.
(Plasma bug will attack middle exit, the "1 heavy machine gun more close to exit" is Decoy)

and then send all troopers to up exit, wait until 10:00

get out and kill second Plasma bug(you need go around the "auto birth bugs near the wall")


great mission!
need think!
LionStein  [author] 16 Sep, 2023 @ 11:31am 
Hello Obst, this is where we are going to have to agree to disagree. You have stated your opinion, how you don't like the mission, and you can leave it at that and go.
Obsti 16 Sep, 2023 @ 9:40am 
What other emotion did you intend to invoke by forcing a moral decision that makes no sense (there is no senseful connection between completing one objective and the other being overrun) and only offers a reward for immorality? It isn't a question of taking different paths, it's the mission straight up telling you "Be a jerk or suffer ingame. Why? For the lulz!". It isn't good design.

My gripe that the whole mission turns into a desperate last stand probably comes from the mission description being so different from how you labelled Whiskey Output, where I knew what to expect.
LionStein  [author] 16 Sep, 2023 @ 8:36am 
@Obst, I understand the scenario is not for you, evident with your comments of feeling tortured.

Thank you for your feedback and I will be accommodating what I can, however, the mission is currently acting as intended except for a few tweaks like the timing of the plasma bugs and revealing their location.
Obsti 16 Sep, 2023 @ 8:00am 
@Bear: They spawn later. You will notice.