Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
guess id reccomend to have a trigger be a choice beforehand rather than after you complete it?
If the choice was say a popup, or walk squad to waypoint a or b to choose which objective you want to complete before you attempt both would probably make for a better experience. when i came in blind for the first time and was on point for succeding both only to be forced a loss wasnt a good feeling, especially since that cascaded to a complete loss of the mission due to loosing all my veteran squads xD
It was a "moral dilemma" - This was voted on by the 1 year anniversary event hosted by the Game Developers and I was honored to develop a mission in collaboration with them. It was intended to a "pick one, not both", so whichever one you chose was a forced-fail for the other. There was no option to accomplish both, so my hands were tied.
I appreciate you playing the mission regardless.
thats just bad design
my troopers finally retreat!
the tip is:
our base have 3 exit, up , middle, down.
we need 2 combat engineers, use them build heavy machine guns(middle:4 , down: 4+1 rifle trooper)
other units to up.
don't too close to exit
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036629771 )
(at middle, we need 1 heavy machine gun more close to exit.)
and let them and rifle troopers shot spitter first.
then, we can relax until 04:00.
at 04:00, first Plasma bug appear, just very near down exit, so send rifle trooper to kill it.
(Plasma bug will attack middle exit, the "1 heavy machine gun more close to exit" is Decoy)
and then send all troopers to up exit, wait until 10:00
get out and kill second Plasma bug(you need go around the "auto birth bugs near the wall")
great mission!
need think!
My gripe that the whole mission turns into a desperate last stand probably comes from the mission description being so different from how you labelled Whiskey Output, where I knew what to expect.
Thank you for your feedback and I will be accommodating what I can, however, the mission is currently acting as intended except for a few tweaks like the timing of the plasma bugs and revealing their location.