Teardown

Teardown

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Small Debris Retainer
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Type: Global
Category: Tool
File Size
Posted
Updated
405.504 KB
29 Jun, 2023 @ 1:23pm
18 Mar @ 4:59am
21 Change Notes ( view )

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Small Debris Retainer

In 1 collection by Doomdrvk
All Of My Mods
5 items
Description
Small debris above a configurable amount of voxels will no longer be deleted. Because of this, destruction maintains more detail. Amazing for videos and screenshots.
By default without this mod Teardown deletes anything below 25 voxels when your camera looks away, this mod prevents that from happening.

This mod is extremely performance intense with large amounts of destruction. Mods like the spirit bomb or nuke may crash your game. Insane amounts of small debris may very quickly reach the engine cap and cause wonky, flingy physics. Use with caution.

Options included:
Preset Options
Retain Minimum Voxel Size: Minimum voxel count of debris to retain. (Lower = More Debris)
Retain Percent: Percentage of debris to retain. (Higher = More Debris)
Small debris threshold: Delete retained debris when above this threshold.
Prevent Object Fling: Start deleting retained debris when the total global physics body count is above 15000. This is a very limiting option.
Render when far: Tag debris with "nocull" (This allows debris to render when far from the camera). Not required when recording with screen recorder.



Because these recreated objects don't count as "Broken", debris cleanup or performance mods are not guaranteed to work. My mod Debris Manager is the only confirmed mod that will remove the retained debris from Small Debris Retainer.

Thumbnail made by Captain Bear.


For any mod which needs to be able to remove retained debris the tag "SDRRetained" is attached to all debris.
53 Comments
Doomdrvk  [author] 28 May @ 10:18am 
Be more specific please, enable the mod in the mod manager and it will start working with default settings.
TartanSoldier 28 May @ 10:15am 
sorry i never ment to do some caps there
TartanSoldier 28 May @ 10:14am 
HOW DO I WORK IT
Doomdrvk  [author] 18 Apr @ 8:25pm 
It's suppose to be really laggy, thats why the ingame screen recorder only records active frames so you can get very crisp videos with no lag.
Doomdrvk  [author] 18 Apr @ 7:51pm 
I forgot a step it seems, need to make sure you place the debris void in Debris Manager.

However note that Nuclear Explosives RDS Edition did get an update that allows air bursts, so it now tries to damage more downwards and that can contribute to lag.
kirby 18 Apr @ 7:44pm 
jesus christ i must be doing something wrong then, its still really laggy for me, ill keep messing around with the settings
Doomdrvk  [author] 18 Apr @ 7:19pm 
i9 9900k @ 3.60ghz | Turbo 4.7ghz (All Cores)
MSI RTX 2070 Super Gaming Edge OC 8GB GDDR5
64 GB of DDR4 Ram
kirby 18 Apr @ 6:59pm 
what are your specs? video seems nearly unobtainable given my machine
Doomdrvk  [author] 18 Apr @ 6:20pm 
As for how you can recreate it.

Small Debris Retainer:
Retain Minimum Voxel Size: 6
Small Debris Deletion Threshold: 15000
Retain Percent: 100%
Render when far: True

Nuclear Explosives RDS Edition:
Make sure its the RDS Edition and not the regular version
Make sure you have shockwave damage turned on.
Turn off screenshake (Optional)
Use the Tsar Bomba (No Flash)
Place it in the center of Russian Town 6 Summer
Detonate it when all other steps are complete

Debris Manager:
Set "Clear Outside Borders" and "Clear Unbroken" to true in Debris Manager's Debris B-Gone Tool (Game will crash much easier if you don't do this)

Computer:
Be able to not crash with this amount of destruction even while using Debris Manager.
kirby 18 Apr @ 6:02pm 
i am completely unable to recreate what you did in the first video, may i also add that the first video has something along the lines of "nuke mod not currently public" in the description