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But Baro devs actually think 32 of any item should be enough for anyone.
Maybe instead of making all-important campaign logistics a living hell, they should look into actually fixing performance hits caused by large item numbers.
Or at least make virtual storage a-la IO Tool Box mod that doesn't keep items in the world, but still lets fabricators access them.
The decision to just axe containers is a horrible kludge that you would expect in an alpha version, not a post-1.0 update.
Which sounds like a bad compromise from developer side, they should rethink their approach