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In any case, everything is playable with 6-men parties.
About difficulty, this campaign is not overly punishing, but it can have spikes here and there. I usually like to play 5-men on scavenger, and I find this campaign just a bit on the easy side, so feel free to ramp up a notch
The puzzle is in 2 parts:
Minor spoiler: you first have to play the correct triad on the organ and "lock in" the keys - there is an hint in the journal you find in that area, then you have to look for plates on the ground (press alt in case) and keep your pcs on each of them
Major spoiler: The solution is the major triad of B flat (Bb D F)
Group teleporters like these work just like map exits. When playing with 5 or 6-men parties, you need to use the pause tech to progress.
Just put the first 4 PCs on the teleporter (the round decoration on the floor, just before the stairs), pause, then move the 5th and 6th pcs from behind the group to the opposite front side.
Unpause, they will start moving together and for a brief moment all your pcs will be on the tele and it will activate
I will use the names of the waypoints on the map so you can retrieve them in-game.
If you are talking about the button on the wall of "Jokar's private room" inside the dungeon, it opens a secret wall in the "kitchens", close to the dungeon's entrance. There you will find stairs for the lower level, activated by a teleporter (just step on it)
The other possible option is the floor plate in the lower level of the dungeon (no waypoint here), it just opens another secret door just nearby
If your problem is getting inside the dungeon from Jokar's house, the entrance is deactivated and you should interact with the torches in the hidden room to solve a puzzle
If any of these seems broken, just let me know