Solasta: Crown of the Magister

Solasta: Crown of the Magister

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A Business for Monkeys
   
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30 Jun, 2023 @ 1:50pm
25 Feb @ 12:44am
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A Business for Monkeys

In 1 collection by Frattaglia
Campaigns I liked a lot
13 items
Description
***Check out the sequel: A Song for the Crossroads https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3107909550 . It also includes this campaign***



*You are a group or recruits, sent by your boss, The Constable of Greenhaven, to investigate on a shady competition organized by a secretive group: the Jesting Monkeys.

Monsters and foes roaming through the countryside will be the last of your problems as you collect clues and interact with peculiar characters.

Will you be able to shed light on the mystery surrounding the Jesting Monkeys?*



A Business For Monkeys is a complete Campaign Module for character levels 1-10. Features a story-driven overarching campaign, over 100 custom monsters and NPCs, and uncountable dialogue lines

It is designed and tested for 4 PCs, but it should work without issues for larger parties



# KEY HIGHLIGHTS #

- Story and dialogue driven campaign
- Lighthearted and full of puns, until it's not. Then it is again. Then it's not. Yeah, it can be surprisingly dark
- Difficulty is mid-easy. My goal was to make it enjoyable also in Story Mode...
- Skills, alignment and even class matter (but none is required)
- Overarching story, divided into 3 Acts, with open finale
- Impossible to experience 100% of the content in one playthrough: includes alternative dungeons, story-defining choices, even the chance to totally botch a main quest!
- Includes a 100% optional dungeon: it's like a free DLC on top of the free campaign!
- Includes a world map, but no random encounters (all my homies hate random encounters)
- Includes light crafting options, you should be able to craft poisons, potions and scrolls mainly

- Requires assets from The Lost Valley and Palace of Ice DLCs

WARNING: this campaign contains foul language, sexual innuendos, gratuitous violence and depictions of suicide.
It also involves political statements, breaks the 4th wall here and there, and contains an inane amount of quotes from real-life. Players discretion is advised



# aBfM IN NUMBERS #

- 20 to 25 hours of content
- 35 areas, including all the available scenarios
- 40 quests (5 main that define the overarching story)
- Almost 50 custom items - most of which are documents, but also story-related unique equipment
- Over 80 dialogues
- Over 130 between custom NPCs and monsters you'll love to hate - Beware: only because it *looks* like something straight out of the base game, it doesn't mean it will *behave* like that
- Only 3 "filler" encounters, out of over 100, not directly related to a quest
- An insane amount of jokes, some of them may even be good
- An insane amount of typos - English is not my first language, if you find something egregious please let me know



# FINAL WORDS #

I really hope you enjoy your escapades in this campaign.
aBfM is a love project, started from the idea of "digitizing" a PnP module I wrote some years back.

Since it is mostly story-driven, most of the work may remain under the hood (diverging paths and so on...), but I can assure there was *a lot* of work involved.
Also, this campaign is a delicate machine. I *think* I tested most of the corner cases, but IF SOMETHING BREAKS FOR YOU, PLEASE LET ME KNOW
Popular Discussions View All (1)
2
8 Nov, 2024 @ 9:02am
Stuck on "Courier of Bad News" quest, please help!
doctor_dalek
104 Comments
Frattaglia  [author] 15 Mar @ 2:45am 
@Venom_coceT I don't think I'll ever come back to deliver a true 6-men version of these campaigns, I'm currently working on another that is taking the best part of a year.
In any case, everything is playable with 6-men parties.

About difficulty, this campaign is not overly punishing, but it can have spikes here and there. I usually like to play 5-men on scavenger, and I find this campaign just a bit on the easy side, so feel free to ramp up a notch
Venom_coceT 14 Mar @ 12:30pm 
6 man party version when? Or difficulty settings recomendations?
Frattaglia  [author] 13 Mar @ 9:41am 
@DrFate Heya.
The puzzle is in 2 parts:
Minor spoiler: you first have to play the correct triad on the organ and "lock in" the keys - there is an hint in the journal you find in that area, then you have to look for plates on the ground (press alt in case) and keep your pcs on each of them
Major spoiler: The solution is the major triad of B flat (Bb D F)
DrFate 11 Mar @ 1:36pm 
I am having trouble with the organ. Any suggestions?
Frattaglia  [author] 25 Feb @ 12:45am 
@Kosocku thank you, fixed in current release
Kosocku 23 Feb @ 4:46pm 
I think I may have found an unintentional exploit: I'd originally missed why the Monkeys would want to be in groups of 3 when they learn to be flat, so I'd tried to learn it again, which gave a wonky answer. After trying a 3rd time, I one again got the message I was expecting, but I also got the 750 xp a second time. Not sure how many times in a row it would work, as I don't want to over-level myself
Frattaglia  [author] 17 Feb @ 12:15am 
@RESPIRE FUNDO ah I see.
Group teleporters like these work just like map exits. When playing with 5 or 6-men parties, you need to use the pause tech to progress.

Just put the first 4 PCs on the teleporter (the round decoration on the floor, just before the stairs), pause, then move the 5th and 6th pcs from behind the group to the opposite front side.
Unpause, they will start moving together and for a brief moment all your pcs will be on the tele and it will activate
RESPIRE FUNDO 16 Feb @ 10:08am 
note, i am using a mod, the Unfinished Bussiness and i thinking a party with six characters is the reason for the performace problem, i will try later play with four
RESPIRE FUNDO 16 Feb @ 10:07am 
The portal entrance in the Kitchen's room seems broken, after i press the button and pop up the message, when i go to the location the portal simply doesn't work. I step and step in that freak over and over but nothing happens! I like the campaing (especially the Crown of magister reference) but this portal is a broken horse for me...
Frattaglia  [author] 16 Feb @ 2:27am 
@RESPIRE FUNDO let's try, it could be something else...
I will use the names of the waypoints on the map so you can retrieve them in-game.
If you are talking about the button on the wall of "Jokar's private room" inside the dungeon, it opens a secret wall in the "kitchens", close to the dungeon's entrance. There you will find stairs for the lower level, activated by a teleporter (just step on it)

The other possible option is the floor plate in the lower level of the dungeon (no waypoint here), it just opens another secret door just nearby

If your problem is getting inside the dungeon from Jokar's house, the entrance is deactivated and you should interact with the torches in the hidden room to solve a puzzle


If any of these seems broken, just let me know