Kenshi
130 ratings
Extra Node
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
248.857 KB
30 Jun, 2023 @ 8:37pm
1 Jul, 2023 @ 6:46pm
3 Change Notes ( view )

Subscribe to download
Extra Node

In 1 collection by MARH
MARH's mod
36 items
Description
This mod adds extra turret nodes to vanilla Storm Buildings.
The vanilla nodes are unchanged to avoid altering the vanilla turret placements.

The following buildings get extra turret nodes:
Bughouse
Y-house
L-house / L-house (Lagoon)
Longhouse
Stephouse
Stationhouse

Import is not required.
When you remove this mod, I recommend dismantling turrets on the extra nodes.

-Note-
Some turret and light nodes are too close to use both simultaneously.

When you build a turret on a newly added node and turn off this mod, the turret keeps its position.
But I doubt the positional stability of an unfixed turret.
Thus when you turn this mod off, I recommend dismantling turrets on the nodes added by this mod.

For Flipped Buildings → Extra Node for Flipped Buildings
12 Comments
Majorita 19 May @ 8:03am 
That's perfectly OK! I understand. Thank you anyway!
MARH  [author] 19 May @ 7:19am 
@Majorita
Thank you for enjoying the mod:)
I am afraid I cannot because my policy is not to publish patches for other authors' mods.
I would appreciate your understanding.
Majorita 17 May @ 11:41pm 
Hey there, I've been enjoying this mod a lot and noticed you made a patch for Flipped Buildings. Would you be willing to make a patch for Stack House too? If not, it's cool.
MARH  [author] 9 Oct, 2023 @ 3:47am 
@猫雷Kiss
Thank you for your message.
Extra Node does not change the status value of buildings, such as building cost, price, door HP, angle limits, or height limits.
Therefore, this mod does not conflict with other mods that only change the values.
猫雷Kiss 8 Oct, 2023 @ 10:28pm 
Will this conflict with other mods that modify the original buildings? For example, mods that increase the status value of buildings
MARH  [author] 25 Aug, 2023 @ 4:12am 
@啃史玩家等mod
Google Translate:
>can you add some guards and searchlight mods to the big cities, stealth is too easy.
>In addition, it would be best if there is a crow or vulture atmosphere mod!

Thank you for the message.
Unfortunately, I cannot make any of the mods you describe.
I have no experience in city editing mods, so I recommend trying various city expansion mods or major overhauls to add searchlights and guards to big cities. These mods make NPC cities more lighten up and well-guarded.
And as for crows/vultures mod, I do not know even if it is possible :(
你猜我在哪 24 Aug, 2023 @ 6:17am 
突然发现这位作者很细节,请问能给大城市加些护卫数量和探照灯mod吗,潜行实在太容易了。另外如果有乌鸦或者秃鹰氛围mod就最好了!
秋月梨 21 Aug, 2023 @ 11:23am 
丧心病狂!(nice job:steamthumbsup:
MARH  [author] 19 Jul, 2023 @ 5:12am 
@Banos
Thank you for the message.
Adding turret nodes to outpost-IV is possible. But first, I recommend trying the "Forgotten Buildings" mod. That mod adds 28 turret nodes to Outpost-IV. → Image
And I am reluctant to do the same in this mod because I want to minimize interference between mods.
Banos 19 Jul, 2023 @ 1:01am 
Great mods! Was wondering if its possible to add nodes to the Outpost-iv building, along the balcony. The fence is blocking turrets if i place them on the floor.