DesktopMMD4:Born to Dance

DesktopMMD4:Born to Dance

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PUBG Samsara
   
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17.454 MB
1 Jul, 2023 @ 4:22am
1 Change Note ( view )

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PUBG Samsara

Description
Motion: "Samsara" from the game PUBG (PlayerUnknown's Battlegrounds), converted to VMD by JohnyL.
There's no camera and no facial expression.

***IMPORTANT***
When using this motion, please credit "PUBG Studios" or "Krafton" (I think either is okay).
When using the included music, please credit: Samsara by Tungevaag & Raaban
I will be very grateful if you also credit "JohnyL". It's fine if you don't want to. (^-^)

NOTE: Some models are not allowed to use ripped motion, please read the rules of your model's creator carefully!
To the Japanese MMD community, be careful because this is a game ripped motion. Please follow Japanese law. /
日本のMMDコミュニティに対して。注意してください、それはゲームからリッピングしたモーションです。日本の法律に従ってください。

Rules added to prevent troubles (for both you and me):
- Do not use this motion for commercial use.
- Do not use this motion for politics purpose or inciting violence.
- R-18 content is not recommended.

Use this motion at your own risk! I will not be responsible for any damage when you use it!
***************

<<<About fitting the motion>>>
Your models need to have upperbody2 bone (上半身2).
The motion fits to Tda Miku Hatsune Append (Tda式初音ミク・アペンドVer1.10).
If your models are too big or too small, you can resize them to match her height, or use VMD Sizing tool with her.

<<<About the motion>>>
The full name of the motion is "Samsara by Jane Kim Choreography".
In the game, the animation loops from frame 128 to frame 1318.
The intro anim (from frame 0 to 128) is a bit different compare with the corresponding moves in the loop anim.

<<<Side notes>>>
The included music file was extracted from the game. I extended and added fade out effect at the end.
I removed the first 6 frames from the original animation to get rid of the default standing idle pose.
Miku's legs are longer than the game's model, so her hands clip through the legs when she bends down.
Therefore I raised the angle of the arms a bit to avoid that, but it can't be avoided completely.
That's why her hands clip through the legs in the loop anim but not in the intro anim.

That's all. Thanks for reading!
@johnwithlenon