Sands of Salzaar

Sands of Salzaar

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Rift crosser
   
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File Size
Posted
Updated
78.760 MB
4 Jul, 2023 @ 8:13am
3 Jan, 2024 @ 7:22pm
41 Change Notes ( view )

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Rift crosser

In 1 collection by yuki
SOZ mod
3 items
Description
V1.7.7
Last updated: 2024-01-04
Last tested base game version: 1.0.42
Fully in English, perhaps with some typos...

Add a new near-future scifi style class rift crosser with customized skills, and simple back story.
Special properties:
//// Scanning hero to acquire skill pages
//// Reset own skill points, and skill pages
//// Acquiring nameless valley in later part of the game with simple story
//// Gain favor with cities by expending resources
//// Friendly fire
//// Construct 5 synthetic units and 2 synthetic heroes
//// Scan for a hero and warp to their location with the help of arcane portal and a synthetic hero

Includes an in-game item for accessing introductions and other functions of the class. If there are anything that it did not explain, please comment here.
For some reason it often becomes non-open-sourced. Please comment here if that happens.

Known bugs:
Fixing:
I am unable to find the correct variable for checking if dlc is active, so "scan" option will appear regardless if you hve the dlc.
Gave up:
All the droids have issue with their animation when in in-game model viewer, this does not affect their animation in battle or in world map at all, and I couldn't figure out how to fix it, so i ignored this
Skirts can sometimes clip through thigh... lets just say i really tried...

Gameplay difficulty:
Customized skills, balanced with reference to the vanilla game classes. Try not to use any skill pages other than the ones you started with if you want a challenge.
Mod unlocks vanilla difficulty levels in legacy, and added more options in legacy to adjust difficulty:
//// Increase enemy damage
//// Increase enemy health
//// Increase initial level and maximum level
//// Decrease main character stat growth
For experienced players, remanded at max level 50, +10%/20% enemy health&damage, and main character stat growth -2/-1. (Personally, I found vanilla difficulty odd, since high difficulty removes the usefulness of teammates&army.)

Other minor changes to vanilla game (Can be turned off with the in-game item):
//// On screen timers to track brawl tournaments, martial art tournaments, and heroic souls.
Other minor changes to vanilla game (Can not be turned off with the in-game item):
//// Increased view distance in world maps to be 160% of the original.

Developer note:
//// I have completed the story with this mod (version 1.7.2) and currently no game-breaking bug appeared. That being said, if you find any glitches/illogical plots/typos, please comment here.
//// For later versions, I have only tested them with saves starting from 1.7.2.
//// For now I am only sure that this mod can function in story mode with all DLCs. I expect it to function without any DLC, but have never experimented.

For potential modders:
//// I found out that for some reasons, occasionally variables ID must be Chinese to work. Keep that in mind if you meet any unsolvable issues.

Mod opens sourced, and can be used as an example for:
//// Adding active, passive, weekly treasure, command, and semiactive skills
//// Adding skill pages
//// Adding classes
//// Adding items
//// Editing/Adding plots
//// Changing map FOV
//// Adding characters
//// Changing character images
//// Importing images&audios
//// Adding DIY humanoid character 3D models
//// Adding DIY non-humanoid model & new animation
//// Editing existing plot and making new plot branch with new quests

This mod does not include:
//// New map-visible NPC
13 Comments
yuki  [author] 4 Jan, 2024 @ 7:04pm 
Yes, find the source file of this mod, open excel:
J_Script_RiftCrosser_Scan.xlsx
Search:
[$player:statu_int=magic_number$]&][<]5
And change "5" to a larger number (this is the number showing the largest non-arcana skill page one can havein this mod), then recompile the mod.
[JdG] Pejman 4 Jan, 2024 @ 8:55am 
isnt there a way to learn skill pages whatever the amount of previous skill pages you might have before ?? clearly I was able to get over 10 pages without issues (some mods have single or 2 skill taking a whole page though >.<)
yuki  [author] 4 Jan, 2024 @ 8:52am 
I think that is the issue. Scan function only remember a vanilla skill page when acquiring it, it will not be able to purge skill page in legacy or mods.
I don't think I can change it unless there is a function for me to read a player's skill pages directly and store them in variables.
[JdG] Pejman 4 Jan, 2024 @ 3:57am 
I have other mods that add skill pages, if you have like 10 skill pages from legacy (some from the mods are cheap, otherwise you can use high difficulty to add the other classes skill pages, it's possible in vanilla)
yuki  [author] 3 Jan, 2024 @ 7:26pm 
I did find another issue about scanning, but when I tried it myself, I did not have your issue.
What is the skill you chose? Do you have any other mods active?
yuki  [author] 3 Jan, 2024 @ 6:43pm 
That didn't happen earlier, will try to change it
[JdG] Pejman 3 Jan, 2024 @ 4:20pm 
Regarding the skill scanning if you have skill pages from legacy it may prevent it to work (will say you have too many skill pages and risk instability but you cant purge legacy skill pages)
yuki  [author] 4 Sep, 2023 @ 5:15am 
You have to go to any one of the towns/cities.
Should probably have added it, I thought most of the time players will go to cities on their own so I kind of ignored it.
RoxanneWolf 3 Sep, 2023 @ 7:09pm 
To ask, what exactly do you need to do in order to unlock the Nameless Village? As far as I can tell, I've met the criteria that the data crystal says you need to meet in order to unlock it, but the road is still blocked.
yuki  [author] 24 Aug, 2023 @ 8:44am 
<3