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What I can do is, with the next ETTM patch (probably some time next week or so), put a dummy file into ETTM at the requested position so this mod will not crash anymore. The file won't actually do anything in ETTM, it's literally a copy from the cosmoteer original files and that particular code will never be read by ETTM anyway, but it should prevent this mod from crashing.
1. Copy the latest version of this mod to your mods folder
2. Go into mod.rules and change the paths of "<../../../workshop/content/799600/2946411143/" to the path where your version is and it should work
I get a crash at startup. And I believe it is because I have a local copy of "Extended Tech Tree Mod" in my Cosmoteer /mods/ folder instead of having it subscribed to via Steam Workshop. (I'm doing this because I wanted to run a slightly older, modified version.)
Apparently, having a mod patch anything (or almost anything) in a mod that's a local copy is impossible. So, I guess I'll give up on trying this for now.