Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Sounds for Extended Tech Tree
   
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Tags: Mods
File Size
Posted
Updated
4.003 MB
6 Jul, 2023 @ 10:31am
12 Mar @ 9:42am
4 Change Notes ( view )

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Sounds for Extended Tech Tree

In 1 collection by Silva
Multiplayer Balanced
18 items
Description
7 Comments
Silva  [author] 9 Mar @ 3:25am 
Hi, 2 years pause on this game, thanks for the patch way back then. I need to go over the stuff again, to see what works or not. From a first testing just now the weapons seem to have the right sound, not sure about all and what I did miss over the 2 years...
SirCampalot 6 Mar @ 11:19am 
If there's anyone happen to be reading this, does this mod even work anymore these days?
SirCampalot 30 Oct, 2023 @ 6:58am 
Hi. This mod should not crash anymore, I've implemented a fix from my side just earlier today. Please be sure to use ETTM version 1.1.16 or later as the crash fix was not implemented in earlier versions, have a nice day!
SirCampalot 28 Oct, 2023 @ 5:22am 
Hi, author of Extended Tech Tree Mod here. So I happened to stumble onto this page and I figure the cause of the crash is that this mod referenced a file that was not in use by my mod (it was a copy of the original disruptor file I put there so I could more quickly reference its data) and at some point that file got culled during a clean up, causing this mod to not find the requested data anymore and crash on startup. Or at least I presume this is what happened.

What I can do is, with the next ETTM patch (probably some time next week or so), put a dummy file into ETTM at the requested position so this mod will not crash anymore. The file won't actually do anything in ETTM, it's literally a copy from the cosmoteer original files and that particular code will never be read by ETTM anyway, but it should prevent this mod from crashing.
thedarklord 6 Aug, 2023 @ 2:57am 
hi just wanted to let you know that Extended Tech Tree Mod updated and your mod crashes now.
Silva  [author] 7 Jul, 2023 @ 5:17am 
Yes, sadly to get the references of the files I have to know the path where the file is (hopefully this will be easier in the future) and can only choose from the workshop/content folder. If you want to use this with a local version:

1. Copy the latest version of this mod to your mods folder

2. Go into mod.rules and change the paths of "<../../../workshop/content/799600/2946411143/" to the path where your version is and it should work
Thundercraft 7 Jul, 2023 @ 12:04am 
Just an FYI:

I get a crash at startup. And I believe it is because I have a local copy of "Extended Tech Tree Mod" in my Cosmoteer /mods/ folder instead of having it subscribed to via Steam Workshop. (I'm doing this because I wanted to run a slightly older, modified version.)

Apparently, having a mod patch anything (or almost anything) in a mod that's a local copy is impossible. So, I guess I'll give up on trying this for now.