RimWorld

RimWorld

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Childhood Backstories
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Mod, 1.4, 1.5, 1.6
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379.485 KB
7 Jul, 2023 @ 5:48pm
11 Jun @ 5:09pm
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Childhood Backstories

Description


Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion.

Backstories come with skill modifiers, which are added to the child's skills. Backstories can also rarely add traits. Overall, backstories are more beneficial than not, but there are exceptions!

Childhood backstories are populated when the child turns 13, as this is when vanilla assigns the "Colony child" backstory. Teens will have a blank adult backstory, and will have a title based on their childhood backstory. Adults will have the normal adult backstories.

Suggestions for more backstories are welcome! If your colony has a specific child you want to suggest a backstory for, please include screenshots of their bio and records pages, along with any other relevant info.

If added mid-game, existing children under 13 will get a new backstory on their 13th birthday, but anyone over 13 will not.

Safe to add to an existing game. Not safe to remove. Requires Harmony.

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For modders: To make your own childhood backstories in xml, see the wiki here: https://github.com/Zylleon/ChildhoodBackstories/wiki

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Chinese translation by samhai_nidelungen




For helping write backstories:
  • FungalFish
  • vari0nce
  • Toco Toucan
  • RaptorMother
  • Tynelia (Midheru)
  • Charlistic




Get it on Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
Popular Discussions View All (1)
3
31 Jul, 2024 @ 5:36am
Child Record Logs
Zylleon
184 Comments
Zylleon  [author] 26 Jul @ 12:11am 
Tribal and outlander children have different available backstories, with just a bit of overlap. Most tribal children will have natural meditation focus and most outlander children won't, though there can be some exceptions in both directions
Sledjer 25 Jul @ 5:13pm 
How does this work with tribal children? Do they lose the ability to meditate at anima trees?
Zylleon  [author] 10 Jul @ 10:41pm 
Are you creating custom backstories in xml? If so, can you send it to me and I'll look it over
paofx123 9 Jul @ 11:04am 
Every time i create a backstory and save to put on my pawn, it dosen't appear in the character edit, but on the backstory edit the backstory i create is still there
Prometheus 21 Jun @ 8:59pm 
@Myphicbower The closest mod that describes what you want is "Growth Vat Overclocked" - though it's only limited on soldier, laborer and leader for now.
Zylleon  [author] 12 Jun @ 5:16am 
Yeah, vatgrown kids get the vanilla vatgrown kid story. But it's a good idea to add some variety there! I'll keep it in mind for the next content updates
Bungee Gum 12 Jun @ 1:47am 
@Myphicbowser sadly vatgrown kids seems to get only 1 "Vatgrown Kid" backstory that does not provide them anything
Myphicbowser 11 Jun @ 7:06pm 
Does this impact stuff like Vatgrown Children? Such as if the Vatgrown Child happens to have a majority of skill points in Plants, we get a like "Vat Gardner" childhood? Something that talks about how their mind is just naturally drawn to planting because of the experience with the Vat
Zylleon  [author] 11 Jun @ 5:09pm 
Updated for 1.6
Zylleon  [author] 2 May @ 11:13am 
Iirc, "butchered butcher" should only trigger if the child both performed several surgeries and had several surgeries performed on them. If that wasn't the case, let me know and I'll make some adjustments!