MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

28 ratings
DoorsandClaws
   
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32.826 MB
9 Jul, 2023 @ 12:29pm
25 Dec, 2023 @ 9:23am
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DoorsandClaws

Description
Adds doors and claws to the Archer, Catapult, Dervish, Stalker, Crab, and King Crab. Visual only, the doors will open as soon as the weapon fires, there is no delay.
16 Comments
Hellbentvirus2 29 Jul @ 10:04am 
Says it conflicts with YAML unfortunately, idk if this is still being updated but it would be nice if we could get a compatible version
Zeam 18 Jul, 2024 @ 4:36am 
claws are fine, but doors are broken after one of the patches, idk which one, just telling
Zeam 26 Dec, 2023 @ 12:11pm 
works fine for me, do I have special kind of treatment? lol
cyäegha 25 Dec, 2023 @ 6:11pm 
With only the MW5 Compatibility Pack and DoorsandClaws, (both from the Workshop, repacked into .zip archives and installed manually) the same behavior persists. Doors and closed claws are added to the respective models, but they do not open when firing as they did with the DLC4 version - in neither third nor first person.

I had a hunch that it might have been tied to effects settings ala Niagara Machineguns, but the same issue presented itself on 'maximum' as it did on 'high'. As it is, I'm pretty much stumped as to what the reason could be.
cyäegha 25 Dec, 2023 @ 12:54pm 
Addendum - I probably should have mentioned that I was using the Nexus upload (though mentioning manual bindings probably implies that); I'll install the workshop version and hopefully things should be dandy.

Much appreciated.
MagnumForceGB  [author] 25 Dec, 2023 @ 9:55am 
Just tested with the steam download, doors are working as they should. The options part isn't implemented yet, no manual control. I have to figure out a way to display doors are opened without being intrusive.
MagnumForceGB  [author] 25 Dec, 2023 @ 9:11am 
Going to re-upload the mod, when I use the zip file and a manual install, it works
cyäegha 25 Dec, 2023 @ 1:13am 
Unfortunately, the mod does not appear to be functional with the latest post-DLC5 update; doors are added, but they lack animations, and will never open regardless of settings or bound controls.
This is on a relatively minimal installation with no known conflicts (i.e. no YAML, no mods that add additional variants or modify HPS or MDL files), with DoorsandClaws set to the highest possible priority - loading last and overwriting everything else.

Neither the "automatically open player 'mech doors at launch" nor manually opening doors via keybind work.

This issue doesn't functionally affect gameplay (weapons will still fire with no issues), but missiles firing through closed bay doors is... somewhat distracting
WheatSnackBread 10 Dec, 2023 @ 5:17pm 
Any possibility in the future of being able to map doors and claws to a keybind? It would awesome to be able to open and close them manually.
MagnumForceGB  [author] 10 Dec, 2023 @ 2:23pm 
Updated with Longbow arm and torso doors. King crab destroyed arms will not have the old claws on them now.