Project Zomboid

Project Zomboid

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Post-Apocalyptic Governments Replacement
   
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File Size
Posted
Updated
7.108 MB
11 Jul, 2023 @ 5:44pm
12 Oct, 2024 @ 11:11am
14 Change Notes ( view )

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Post-Apocalyptic Governments Replacement

In 2 collections by Goblin Conscript
Mods I use for PZ
195 items
Build 41 Vanilla+
187 items
Description
This mod replaces government institutions of the old world (Police, Military) with those of the new world featured in The Walking Dead - the enigmatic Civic Republic, and the more visible Commonwealth. Their gear will replace items in police spawns, miltary spawns, police and military zombies, alters Susceptible zombies if enabled to fit the new factions, adds a white pilot helmet for the Commonwealth edited from the EHE mod, and has several submods to enhance the experience further.

These submods include:

Expanded Helicopters support for the Commonwealth and Civic Republic (NON-FUNCTIONAL WORK IN PROGRESS, FIGURING OUT HOW TO DO IT FROM NO EXPERIENCE WORKING WITH EHE LOL)
Occupations (one one will work at a time, choose either CRM or Commonwealth).
Project Russia support for both occupations (Replaces weaponry given on spawn with PR gear) and the main mod (puts more PR weaponry on zombie spawns for a more varied loot experience and to fit the scenery).

The Profession Framework is needed for the professions submods.

Credit to several other mods that I am either in the process of working on including functionality in this mod for, or were extremely helpful to study to try and figure out aspects of what I wanted to do for this mod, they include;

Commonwealth Armour Pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845972123&searchtext=commonwealth
CRM Armour Pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893266530&searchtext=crm
Military Profession: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2262347259&searchtext=military+profession
Susceptible: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795677303&searchtext=susceptible
Expanded Helicopter Events: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458631365&searchtext=expanded+helicopter
Realistic Army Zombies (Studying this one helped me figuring out zombie zone definitons and the weapon attachment systems): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1902435140&searchtext=realistic+army+zombies

Workshop ID: 3002942383
Mod ID: qcivicrepublicoccupations
Mod ID: qcivicrepublicoccupationspr
Mod ID: qcommonwealthoccupations
Mod ID: qcommonwealthoccupationspr
Mod ID: qpostapocgovernmentprpatch
Mod ID: postapocgovernmentreplacement
Mod ID: postapocgovernmentreplacementcrmdom
Mod ID: postapocgovernmentreplacementhelicopters
8 Comments
Goblin Conscript  [author] 31 Oct, 2023 @ 6:57pm 
Add it to your save later in the game
WhippyDino 31 Oct, 2023 @ 5:44pm 
is there a way to make this activate later in the game?
Goblin Conscript  [author] 26 Oct, 2023 @ 3:03pm 
no
8-ball 26 Oct, 2023 @ 3:00pm 
do i have to add Susceptible ?
Goblin Conscript  [author] 18 Jul, 2023 @ 10:38pm 
It does not require anything other than professions framework for the professions, EHE for the EHE module which is non functional as I am still trying to figure it out. PR stuff needs post-soviet armory.
peanuttrain 18 Jul, 2023 @ 9:59pm 
So does this mod require all the other mods that are listed in order to work?
Goblin Conscript  [author] 16 Jul, 2023 @ 7:18pm 
enable either commonealth or crm occupations submod in your mod list. only one will work at a time. do not enable both PR and base version, just one or the other.
peanuttrain 16 Jul, 2023 @ 6:57pm 
How do I get the CRM or Commonwealth Occupations ?