Total War: WARHAMMER III

Total War: WARHAMMER III

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[6.x.x] Ariel can FLY submod compatibility with [GLF] Battle Mage 战斗法师
   
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198.967 KB
12 Jul, 2023 @ 10:09am
22 Dec, 2024 @ 3:23pm
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[6.x.x] Ariel can FLY submod compatibility with [GLF] Battle Mage 战斗法师

Description
Description

Parent submod: Mod compatibilities submod for [GLF] Battle Mage 战斗法师

This is an offshoot of the parent submod, not included in it but will remain separate.

Adds compatibility with the Ariel can FLY mod.



Ariel can FLY
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967517233
  • Wood Elves Hero - Ariel

You can visit the parent submod for the rest of the individual compatibility submods for various other mods.
10 Comments
Dante  [author] 22 Dec, 2024 @ 3:23pm 
Updated to remove the dependency on the old GLF mod.
=[NK]= Col. Jack O'Neil 15 Jul, 2023 @ 1:16am 
Yeah every lord has their own one :)
Dante  [author] 14 Jul, 2023 @ 9:21pm 
Thanks for letting me know. Did not realize Ariel had her own missile weapon record so just updated the mod to use that instead of the default.
=[NK]= Col. Jack O'Neil 14 Jul, 2023 @ 4:27am 
Thank you so much Dante, I've used your animation tables for my SFO compatibility mod!
=[NK]= Col. Jack O'Neil 14 Jul, 2023 @ 4:17am 
Should the primary missle weapon be glf_wef_ariel_missile or did you have a reason it's glf_mage_lord_life_missile?
=[NK]= Col. Jack O'Neil 12 Jul, 2023 @ 7:28pm 
Thank you so much!
Dante  [author] 12 Jul, 2023 @ 3:41pm 
*were

Stupid mobile keyboard. Anyways, you can copy the missing animation slots from this and paste it at the end of your file to make it work for yours!
Dante  [author] 12 Jul, 2023 @ 3:39pm 
You can open this up in AssetEditor and take a look at the animation set where at the end of the file we're her missing animation slots that I added to make this work.
Dante  [author] 12 Jul, 2023 @ 3:38pm 
Yeah I did mention in the parent submod that this Ariel could not play any firing animation. Turns out she was missing her FLY_COMBAT_READY_* animation slots from the mod's custom animation set. Together with FIRE_LEVEL, this Ariel can now play her spell casting animation to fire her projectiles. Hope that helps.
=[NK]= Col. Jack O'Neil 12 Jul, 2023 @ 3:30pm 
Hey!

Have you tested this ingame? There was an issue with my so submod of this same compatibility. The problem is in the animation. I don't have time to look at your file ATM. Here's my mod and the question I wish in discord that chaosrobie answered

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2998208156
https://discord.com/channels/373745291289034763/1125934908796305428/1125934908796305428