Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Chaos Spawn of Tzeentch - RADIOUS submod
   
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623.149 KB
13 Jul, 2023 @ 2:45pm
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Greater Chaos Spawn of Tzeentch - RADIOUS submod

Description
Greater Chaos Spawn of Tzeentch - RADIOUS

This mod adjusts the Greater Chaos Spawn of Tzeentch unit to fit Radious .

I noticed that the currently listed 'Radious submod' on the First Page of the Greater Chaos Spawn of Tzeentch mod is not a proper submod; instead, it is an alternative version of the original. The alternative version has not received any updates for almost 9 months, while the original version has received numerous updates and bug fixes. Therefore, I have decided to create a properly RADIOUS submod containing only the relevant tables. This way, the original author can continue updating the original mod without breaking this submod.

Basic Changes



Unit:

This ferocious creature has received some buffs and adjustments, putting it as a top-tier Tzeentch unit. It mainly focuses on destroying infantry.

1. Adjusted upkeep to fit Radious (It should work flawlessly with other upkeep sub-mods/vanilla. But if you want a version specifically tailored to another upkeep submod, let me know below).
2. Adjusted health pool and barrier health.
3. Increased weapon power.
4. Slightly adjusted attack interval.
4. Adjusted melee attack and melee defense.
5. Slightly increased Mass.
6. Slightly increased Charge Bonus.
7. Slightly increased Walk Speed.
8. Adjusted Flame Resist and Missile Resist.
9. Adjusted 'Warp Scream' unique unit ability:
'- Reduced cooldown from 100 -> 65.
'- Increased Damage ap from 5 -> 13.
'- Increased Damage from 17 -> 22.
10. Adjusted unit Projectiles.
'- Increased project ammo from 2 -> 3.
'- Increased Damage from 20 -> 22.
'- Increased Ap damage from 19 -> 21.
11. Adjusted 'Regenerating Glands' unique unit ability: (The projectiles are OP)
'- Decreased the Replenish Ammo from 0.5 -> 0.4.
'- Decreased Ability Duration from 5 -> 4.
12. Increased unit tier from 3 -> 5.


Extra

Radious Units used for balancing comparison:

Greater Chaos Spawn of Tzeentch -> Ferocious Mamoth, Renegade Idol, Greater Chaos Spawn of Nurgle (I know this is not an original RADIOUS unit, but it's great for comparison.)


Installation guide (newbie?)

1. As Usual you need to be subscribed on following mods:
'- 1.1 Greater Chaos Spawn of Tzeentch (the main unit mod)
'- 1.2 Radious mods (our beloved RADIOUS <3 )
2. This sub-mod should be placed above both mods in the load order.

Compatibility

1. Should be compatible with everything that doesn't change the same tables.
2. Save game compatible. Yes, you can activate/deactivate during an ongoing campaign.
3. It's compatible with any localization/translation mod, no worries.


Note1: I maintained the original creator's idea of a top-tier infantry killer monster. I feel this unit is almost overpowered; without a doubt, it is one of the most powerful creatures, truly a tier V monstrosity. Despite its regular weapon power, the passive abilities, animation, and attack interval decimate any infantry unit. It's hard to handle; that's why it has a high recruitment cost and upkeep cost. Perhaps further tests are necessary. As always, I am completely open to suggestions.

Note2: If you are looking for other RADIOUS submods for units, check out my workshop . If you want a specific one because it doesn't exist or hasn't received any updates for a while, let me know in the comments.




All credits go to DracoMcGee who created this cool unit <3 .
1 Comments
Alkyiel 10 May @ 10:02am 
This mod no longer works :(