Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Names Expanded
   
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13 Jul, 2023 @ 4:11pm
15 Jul, 2023 @ 9:11am
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Names Expanded

Description
Adds more culturally appropriate names to various factions, particularly those with few names in the base pool. All original names are kept intact, except in cases where a name has been spelled wrong in vanilla. Names are available to all court members and knights and randomly assigned upon spawning.

Factions with names added so far:
- Finnics
- Slavics
- Nordics
- Russians

This mod doesn't change any scripts or otherwise alter gameplay. The only thing it does is add names into the text files. Therefore it is safe to run, will not crash your game, mess with your progress, or assassinate your king. Does not require a fresh save, but you'll need to wait for newborns or hire new knights for the chance to see a new name in a previously started save.

Playtested by author.
Compatible with any mod that does not edit the names.faction.def or en_character_names.csv files.

Let me know if any names appear wonky in your game. Faction suggestions are open.
1 Comments
Pazumoth 23 Oct, 2024 @ 1:53pm 
This mod has some issues with weird names coming up sometimes (using only this and added knight slots).
I think I may have seen other similar name oddities as well but this one I remembered to take note of.

https://imgur.com/a/smqCNNR

https://imgur.com/a/2nbalSg

If the links don't work, some names appear as {cn_.m} (Polesian and Cherkasian in the examples).