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+2 文化。
防止单位从其占用的图块上下船或下船。
在建造了这个奇迹之后,建造它的城市可以建造海岸墙改进,以进一步保护其沿海边界。
占据此方格的单位可获得 +4 的视野,以及 +8 的远程攻击力。
敌方间谍在这座城市的低一级活动。
该建筑还可以容纳两件遗物。
必须建在海岸上。
独特改良:海岸墙
独特的防御改进,可以在建造该奇观的城市内建造。
提供防御工事加成,防止单位从它所占据的方块上船或下船,并降低任何穿过它的单位的移动速度。
必须建在海岸上。
With respect to the Coastal Wall - they are designed to be permanent/unremovable. In reality, I wanted to allow them to be removed, but that would cause other (bigger) issues.
When the White Tower wonder is built, it automatically populates Coastal Walls on its own tile and all adjacent, valid tiles - that is by design. I do have a note to update the in-game description of the wonder effect to account for this, so its clear to players. The placement of the adjacent Coastal Wall is not a fault, however - it is by design. As is the inability to remove it. The idea is that it 'gets you started' in terms of protecting your coastline.
Also after building it , the wonder created an unremovable coastal wall tile between it and my capital were I had hoped to put a theater square. I could also not find an answer for why this was happening.
In the case of the Coastal Wall, it occupies the inland tile (as opposed to the one that's coastal water). It is this tile that drives the gameplay mechanics associated with the Coastal Wall - that is, the embarkation/disembarkation (technically, the presence of the coastal wall triggers the approach to that tile, from the sea, or from that tile to the sea, to be prevented), the fortification and reduced movement for units moving into that tile from an adjacent inland tile.
Sorry for the confusion it caused at your end and hope it didn't ruin your son's first experience with the mod too much!