Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only real difference is that models with $opaque tell the game to render it in a single render pass and $mostlyopaque is a double render pass and affects sorting, it does not tell the engine that the model has no transparent materials but rather that the existing ones are a small portion of the model and be sorted accordingly if it has any at all.
So by putting "$opaque" you're telling Source that the model has no transparent textures, meaning that even transparent textures will cast shadows.
But by putting "$mostlyopaque" you're telling the engine that it has both.