Garry's Mod

Garry's Mod

895 ratings
Gasmask Girl (Playermodel/Ragdoll)
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
5.327 MB
16 Jul, 2023 @ 3:38pm
8 Jun @ 4:13pm
6 Change Notes ( view )

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Gasmask Girl (Playermodel/Ragdoll)

Description
HL2 beta gasmask citizen but goofy.
Note: Now includes gasmask.

Made as a birthday gift for a friend.

Includes:
-Playermodel
-c_hands
-15 eye and 7 mouth variants
-Hood and Gasmask bodygroup
-Gloves skingroup (fingerless or full gloves)
236 Comments
Cheesin' 16 Jul @ 11:40am 
cute model:steamhappy:
corium 15 Jul @ 6:33pm 
thanks for the free tv
pancake 13 Jul @ 1:03pm 
so dmn cool :3
mcshizzle17 10 Jul @ 7:58pm 
FREE TVS!!!
MrWillson07 4 Jul @ 5:41pm 
FREE TVS!
THICKNICK313 28 Jun @ 10:07pm 
why kill it kill please im begging you kill it
Gunslinger ☢ 9 Jun @ 8:10pm 
$mostlyopaque is quite buggy though in most branches, sometimes models will render infront of transparent materials and prone to worse sorting, $opaque models dont cast shadows on the transparent materials from my experience and does not have the same issues.

The only real difference is that models with $opaque tell the game to render it in a single render pass and $mostlyopaque is a double render pass and affects sorting, it does not tell the engine that the model has no transparent materials but rather that the existing ones are a small portion of the model and be sorted accordingly if it has any at all.
Hodis 9 Jun @ 3:15am 
thanks all :steamhappy::houndeye::houndeye:
An_Unknown_Player[FIN] 8 Jun @ 9:58pm 
It has to do with the textures and materials of the model, so because the model has transparent and opaque textures and materials, Source automatically decides which ones are the priority. (In most cases the transparent materials are a higher priority)

So by putting "$opaque" you're telling Source that the model has no transparent textures, meaning that even transparent textures will cast shadows.
But by putting "$mostlyopaque" you're telling the engine that it has both.
Gunslinger ☢ 8 Jun @ 7:18pm 
I couldnt even tell you WHY this happens, as the behavior is very inconsistent on a model by model basis, but since adding $opaque/$mostlyopaque fixes it, its probably something to do with how Source is incorrectly sorting the model, and causing shadows to not be projected right, source spaghetti.